Baron, the great epic monster that grants game changing buffs to your team and a huge amount of gold
...can be cheese killed as soon as it spawns in under 20 seconds by any tank and DPS champ duoing it
Great!
...can be cheese killed as soon as it spawns in under 20 seconds by any tank and DPS champ duoing it
Great!
It doesn't seem like a whole lot has changed recently that would cause this to be a new thing, but it definitely seems to be something being talked about nowadays. Is this just an optimization players are making more regularly now? Has something changed materially to make this particular tactic more effective? Or is it just the flavor of the month topic on the list of things that suck that about the game?
Edit: Thanks for all the responses.
I think both Dragon and Baron (excluding the thoughts on what they actually do buff wise), need to be revamped, either their stats, or mechanics.
Dragon should NOT be solo-able until someone is lvl 11+. At least in my opinion. Baron should NOT be duo-able until end game, or have Baron scale with the timer, making it a MUST to have a team do it.
We can argue back and forth that it should be soloable, cause "you can collapse on a guy soloing it, or just your jungler has to keep an eye on it", vs "it needs to be strong enough where a group of players need to take it out, to force more team play cooperatively".
So ward the baron pit and push with your team, kill the other 3 people and then punish them.
Except if someone can solo baron with just a tank on it by only 20 minutes, they were already winning the game. Post the match history this happened, so we can better critique :)
why do people talk like baron should take 3 minutes to kill this isnt an MMO 20 seconds is actually a long time in league. And how often is baron ACTUALLY cheesed i cant even get my team to go to baron after a clean ace the last time i've seen a team do baron at 20 minutes the game was already over.
Also why do people want to slow down the game so much. Players in Solo Q are already soooo bad a ending games there is no reason to make it even more difficult. yeah its great when you can catch back up and win but its soo agonizingly painful when your team has no clue how to win a game and just run it down mid until the other team catches up or they get lucky and break the base.
people crying that dragon shouldn't be soloable until high levels is stupid the objective wouldn't even be worth going for at that point especially if its anything other than maybe an infernal. Do people even think about the ramifications of the changes they want and how they actually impact the game? Or are all the upvotes from players that lost 1 out of like their last 200 games because of it?
And for anyone who watches competitive good luck the meta would become so slow and so stale and so much worse than it already is and i know i've seen the idea thrown around if competitive ever got separated in terms of balance to the rest of the player base the game would die instantly
Its really sad. I hope Riot makes it tougher soon.
Heimer can solo it still over the wall as well as soon as it spawns. Or did they fix that and he can only do that to Dragon now.