[GAMEPLAY] Weird healthbar lag bug

A Dizzy Lulu·10/26/2017, 8:49:52 AM·102 votes·2,841 views

So say that you're mid lane and you decide to look at bot.

If they've taken damage, the red thing that appears on the healthbar that indicates they've taken damage recently happens right as soon as you look at them, even though they've likely taken damage way before. Also, if someone gets hit by Veigar W late game, lives, and you mouse your cursor over them, you'll see what i'm talking about too.

The funny thing is, this bug has happened in the past too. Also happens with Turrets, I believe.

25 Comments

Kryptone10/26/2017, 9:06:00 AM18 votes

Noticed this too. When using Fixed Camera, if an ally champ or turret takes damage off screen, if you move screen to them, their health bar is bugged and looked as if they just took damage to current health from max health. It is VERY annoying issue though.

ChidoriTrueSpear10/26/2017, 11:49:12 AM10 votes

Yea i noticed this too its super annoying, especially playing Shen since you look at your allies a lot.

Crimsonkapa10/26/2017, 8:35:16 PM8 votes

Schrodingers Healthbar: it is both full hp and low hp until you observe it.

Elikain10/26/2017, 4:11:42 PM5 votes

Basically, this bug acts like all the damage done to your ally's HP bars isn't even calculated until you look at them. Then all of a sudden, all of the damage and their current HP standing is immediately displayed which looks like they've suddenly taken a million damage at once and their HP is training fast.

SpiritOfOdysseus10/26/2017, 5:39:06 PM1 votes

Happens to me too but I just figured I was some special case and didn't think much about it

Oakleaf Ranger10/26/2017, 8:23:46 PM1 votes

made a post about this, its annoying and I hope it gets hotfixed for how much it happens.

Metleon10/26/2017, 8:24:08 PM1 votes

Kind of thought this was intentional, actually.

Warios10/26/2017, 8:34:07 PM1 votes

Could be something to limit the amount of data sent to your client, for example, if you only look at the other side of the map every 30 seconds, does your client need thier HP every second, or only when you look at them.

PestControlGuy10/26/2017, 10:10:45 AM1 votes

Me too happens to turrets and champions everytime

Painted Celt10/26/2017, 8:45:19 PM1 votes

I think it has to do with the Riot servers attempting to limit data sent to the client to only essential information in order to prevent extra bandwidth use and potential cheating.

I notice that sometimes when I walk into a bush and find a pink ward or zz'rot portal, it won't pop into visibility until almost a second after entering the bush. Also, when a stealthed champion appears, they'll be able to attack me with impunity for 0.5 seconds or so before my game realizes that they should be visible.

I believe this is because it works like this.

  1. When I am outside of a bush and do not have visibility inside of it, my game client does not possess data for what could be in the bush
  2. I walk into the bush or gain visibility inside the bush, and my game client sends a request to the server for data on what is inside the bush
  3. The server checks if my request is valid and if I have met the requirements for seeing whatever is in the bush
  4. The server sends the requested data to my game client
  5. My game client must now render the models for whatever was in that bush
  6. Finally, I can see what was hiding in the bush

So, there is sometimes a noticeable time lapse between step 1 and step 6 which creates the issue. It can't be easily fixed without other repercussions though, because if we take step 2 and 3 out of the picture, then cheaters could develop hacks to access information loaded in their game client to become aware of stealthed/hidden objects before they should be able to.

For the health bar issue mentioned in the original post, I think it's the same issue at the root, but that particular data is probably withheld until scrolling the camera node as an attempt to limit the bandwidth used to transfer data by withholding data transfer until the data is considered needed (ie., when it is requested). So that case could potentially be fixed, but it would use up extra network bandwidth, so it might be better to leave it as-is. It may also be as an anti-cheating measure so that you can't use some sort of screen/map hack to view the entire game map at one time.

MidnightxPMC10/26/2017, 9:03:17 PM1 votes

I am getting this too and its really bothersome. In quick second plays this could be a determining factor. When I go to look at a champion, the last seen health bar shows up and then the bright red indicator takes place and the health subtracts where it should be.

Attempting to get a video now.

Here's the Video

xelaker10/26/2017, 9:51:32 PM1 votes

[{quoted}](name=A Dizzy Lulu,realm=NA,application-id=LqLKtMpN,discussion-id=zPzW7ma1,comment-id=,timestamp=2017-10-26T08:49:52.952+0000)

So say that you're mid lane and you decide to look at bot.

If they've taken damage, the red thing that appears on the healthbar that indicates they've taken damage recently happens right as soon as you look at them, even though they've likely taken damage way before. Also, if someone gets hit by Veigar W late game, lives, and you mouse your cursor over them, you'll see what i'm talking about too.

The funny thing is, this bug has happened in the past too. Also happens with Turrets, I believe.

yea I've seen this a bunch too. at first I thought someone at top got a buff from hell and back haha

The Stabby Tabby10/26/2017, 10:50:46 PM1 votes

It is especially noticeable on towers.

Ayame Isaki10/27/2017, 12:56:40 AM1 votes

I noticed this last night! Have my upvote!

TonyTonyMordecai10/27/2017, 6:48:44 AM1 votes

Saw this in the last game i played, happened on turrets and champs and was pretty confusing to me

when your10/27/2017, 3:42:43 PM1 votes

this bug is giving me a really bad headache and I always look around the map. I hate it so much :/

Colgate Gator10/27/2017, 3:45:23 PM1 votes

Yeah, I noticed this starting 7.21, and since I read nothing about it, I'm not sure if it's a bug or an intended change.

Kriade10/26/2017, 2:30:17 PM1 votes

Isn't this part of the new update? I though rito added a health bar update.

9TailedButtPlug10/29/2017, 2:00:31 PM1 votes

Noticed this as well. Happens with turrets, too.