Give wards their own item slots!

vixonia··9 votes·999 views

My thoughts are simple; lets say I'm in a game doing well and i get to full build quickly. well know i cant purchase wards to assist my team and watching baron, dragon, etc.

so give wards their own slots. so that even full build characters may still assist their team with map control vision.

8 Comments

Lord Dusteon4 votes

The entire point of wards not having their own slot is so you have to give up vision for your full build.

As such, trinkets give you some limited help, but the entire point is to not let full build people light the map up like a christmas tree.

NoDiscussion5 votes

The entire point of wards not having their own slot is so you have to give up vision for your full build.

As such, trinkets give you some limited help, but the entire point is to not let full build people light the map up like a christmas tree.

and why shouldn't people be able to do that?

Lord Dusteon2 votes

The entire point of wards not having their own slot is so you have to give up vision for your full build.

As such, trinkets give you some limited help, but the entire point is to not let full build people light the map up like a christmas tree.

and why shouldn't people be able to do that?

Because it removes any single advantage a behind team has, vision wise? If your full build, the max wards you can have out is 3 (assuming not a support); 1 pink, 2 greens. If the pink is destroyed, you can have 2 greens, unless you trade trinkets.

This means full build teams either have to give up some power for vision or have less vision overall. Due to this, teams that are not full build (behind teams) could have space in their inventories to ward, giving them an edge in vision to try and catch others out, surprise, or flank the ahead team.

Making everyone have a slot for wards would mean a full build team could ward the entire map, with the behind team then being behind on damage, vision, or both, instead of just one.

Talamare1 votes

The entire point of wards not having their own slot is so you have to give up vision for your full build.

As such, trinkets give you some limited help, but the entire point is to not let full build people light the map up like a christmas tree.

and why shouldn't people be able to do that?

Because it removes any single advantage a behind team has, vision wise? If your full build, the max wards you can have out is 3 (assuming not a support); 1 pink, 2 greens. If the pink is destroyed, you can have 2 greens, unless you trade trinkets.

This means full build teams either have to give up some power for vision or have less vision overall. Due to this, teams that are not full build (behind teams) could have space in their inventories to ward, giving them an edge in vision to try and catch others out, surprise, or flank the ahead team.

Making everyone have a slot for wards would mean a full build team could ward the entire map, with the behind team then being behind on damage, vision, or both, instead of just one.

Are these numbers with Sight Stone?

NoDiscussion2 votes

The entire point of wards not having their own slot is so you have to give up vision for your full build.

As such, trinkets give you some limited help, but the entire point is to not let full build people light the map up like a christmas tree.

and why shouldn't people be able to do that?

Because it removes any single advantage a behind team has, vision wise? If your full build, the max wards you can have out is 3 (assuming not a support); 1 pink, 2 greens. If the pink is destroyed, you can have 2 greens, unless you trade trinkets.

This means full build teams either have to give up some power for vision or have less vision overall. Due to this, teams that are not full build (behind teams) could have space in their inventories to ward, giving them an edge in vision to try and catch others out, surprise, or flank the ahead team.

Making everyone have a slot for wards would mean a full build team could ward the entire map, with the behind team then being behind on damage, vision, or both, instead of just one.

Correction though, 3 wards per person with 1 vision ward per person.

Besides its not like wards totally don't cost money. Most behind teams are going to leave vision to their supports, and continue trying to rush full build anyways. And the team ahead? Well, the jungler and support will likely grab sweeping lens tinkets, the jungler will probably smite the chickens and rip all those wards are now cleared out.

Anyways this would motivate people to actually buy wards, even late game, or midgame(if you're fed to that point where you have full build). I'm lucky if I see anyone other than supports warding(sometimes not even them, and the other person is usually the jungler).

NoMonku2 votes

I won't discount that this could become a possibility in the future, but I feel there is no reason for it to. Having too much easy/free Vision was the whole problem with S2(if I remember the Seasons correctly). Basically the first team to get ahead would win the vision war and the other team had almost NO way of making a come back barring some misplay or great outplay. Yes, most teams will relegate warding to the support, but that doesn't change the fact that the losing team has the slots AVAILABLE to them. If they choose not to take what little advantage they possibly have, it is their own fault. A lot of players are too cheap to invest in wards, even though it creates a LOT of benefits for them and their team. As it doesn't actually "increase" their champions direct power, they don't buy it.

I really doubt having a ward slot will motivate people to buy wards at many points in the game outside of being full build. Yes, it will allow people who ALREADY buy wards to buy them when they are full of items with no slots open, but outside of those people I doubt ward purchasing will increase much besides late game when the player has full build. In most cases if one team has members with full item builds and the other doesn't, even without knowledge of where the enemy team is, they can still possibly win the teamfight through brute strength. If they had easier access to vision and/or vision denial, then they could even MORE easily dominate the opposing team. At least with the winning team having to sacrifice the option of having vision for power allows the losing team to at least get some more vision out compared to the other team and choose what options they have, though not many of them being good.

Talamare3 votes

Trinkets were already their solution to a dedicated Ward slot

The other is Sight Stone

Kamai3 votes

I can't support this. Giving people tools for complete vision without sacrificing anything made the game a lot less fun. I don't want to see LCS games have 15 wards up at all times.

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