% health is not cool and way too generalized
It should be only granted to a handful of champions specialized in melting. Preferably immobile champions that have clear weaknesses otherwise
come to mind.
As for %health true damage... I don't even...
And kindred about to get % (current i think?) health infinite scaling damage. Can we stop with that? Tanks are not a problem anymore. There's more than enough things to kill them. I would like %health to be toned down in preseason. Or at least put a cap. And stop releasing people with that mechanic.
(muh infinite scaling
)
is, which in all honesty should be removed entirely from the game, as being completely unfun for anyone who tries to build some health
)
It has weak synergy with other items usually, it's either attack speed/ pene and doesn't scale well with crit for AD/ well with raw AP for AP. (example : elise).
It's just there to make people have averagely more damage against tanks.
I do see a thing with %health on tanks, which is : ok wet noodle fights were really boring, so we gave %health damage on an average cooldown spell so that tanks actually deal a (really small but somehow noticeable) amount of damage to each other (
).
But botrk is really in a weird spot. Most people pick it not for reasons that are not tank melting and get anti-tank efficiency.
What does botrk give? Duelling potential, attack speed and strong on-hit for early powerspike on champions like
synergy with devourer also is a thing.
They take it for these reasons, and they get free tankmelting for something they didn't even "bother thinking about".
There are a lot of spells given randomly with %health, which is still a mechanic that kinda counters health stacking/ defeats the purpose of Sion's supposed infinite scaling on W for nothing. Like, it could be changed to base damage and nobody would bat an eye. It wouldn't even be that weak against tanks.