*both teams are entirely squishy glass cannons* "wahh lethality op please nerf"
The Gameplay boards need to be deleted.
The Gameplay boards need to be deleted.
and then theres me.
on 
building

and its not enough
you need 500+ armor to not get shreked on by cleaver/lethality.
crying that im 2/7/10 where i cant front line for diddly because the whole enemy team is ad/lethality and my armor is meaningless.
but it raises the question, the whole enemy team was ad, and i picked rammus, why the fudge aren't i winning? oh right because i died instantly and didn't even get the chance to auto them. or even if i did i didn't do enough damage to kill them first.
and then theres me.
on
building
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and its not enough
you need 500+ armor to not get shreked on by cleaver/lethality.
crying that im 2/7/10 where i cant front line for diddly because the whole enemy team is ad/lethality and my armor is meaningless.
but it raises the question, the whole enemy team was ad, and i picked rammus, why the fudge aren't i winning? oh right because i died instantly and didn't even get the chance to auto them. or even if i did i didn't do enough damage to kill them first.
And then theres me
on 
with an actual GOOD build

and laughing at the Ads literally killing themselves whenever they touch me.
rammus doesn't need blue at all.... red would give you better dueling power.
randuins doesn't mean as much as they dont crit, you dont need stick potential, you need stat value. which warmogs does, but unfortunately you've built it too early to proc (until you have your 5th item randuins)
deadmans is the better combat option over randuins. it also gives you the MS needed to really go after targets to start a favorable fight.
the last thing you want to do on rammus is just take free poke, you want to start at full hp and get your combo off first to put yourself in the best spot. you dont get that with randuins/blue smite.
green is significantly better for warding for that god damn khaz rengar to know where they are.
You know what would be good against lethality comps? A team with 2 big frontliners. Unfortunately whenever I play a big frontliner my team goes "I wanna be a hero we already have a tank we all go full dmg."
You know what would be good against lethality comps? A team with 2 big frontliners. Unfortunately whenever I play a big frontliner my team goes "I wanna be a hero we already have a tank we all go full dmg."
to be fair, they have the same approach also when you don't play a big frontliner.
People need to learn that the biggest counter to any kind of armor penetration is HP not armor....