Why cant we see how much we shield our alies yet?

Terozu··62 votes·4,437 views

Seriously wasnt this supposed to be added months ago? Riot whyyyyyyy... Us semi and full support maims want it so bad...

26 Comments

AmetDeCrypt3 votes

I don't particularly care how much I've shielded. I'm actually more wanting a range indicator for allies for my shields and ally dashes so they'll stop running out of the goddam range.

in fact I think I'll go make another post about that so people don't forget that's a necessary thing.

flibitydoo3 votes

because riot is too lazy to program one

even the current healing done stat is ineffective

I play a lot of raka, and what happens I've noticed ( you will too if you play this champ a few times), is you heal damaged teammate immediately after the teammate presses B

congratulations, your heal literally did nothing (since they were going to get topped up by fountain), but it will add into your "healing done" stat at the end of the game.

in reality it should be "effective healing done" which would involve calculating the damage taken by a teammate either before or after the healing.

Terozu12 votes
  1. Highly doubt its laziness theyre a big company and they have more things to worry about then this, I just wanna know what took priority. :D
  2. That would be sooooooooooooooooooooooooooooooooooooooooooooooooo hard to program lol.
Fondling Gems2 votes

Hopefully it will be added in with the addition of rune in the end of game screen. They said that would be coming in a couple patches so hopefully we will get an a damage shielded stat then too.

RiotSparkle33 votes

Aw, I read this and it made me sad - we're not adding anything but the runes stats specifically for that update. :c

I wasnt sure whether to post because I really don't want to crush your dreams but I also really don't want you to be hoping for something that's not coming with that update and then be disappointed.

I can check in on the status of the shielding stat in EoG when I get into work tomorrow but I wanna be up front and say that I'm pretty sure that feature is on the back burner while we iterate and bugfix for runes in preparation for the ranked season (it's our team that would do the work to make that stat happen).

Moonshade1 votes

also are u allowed to say the status of the death recap update? Right now its bugged and many sources of damage aren't properly recorded

Wolfeur1 votes

I remember something about a Crowd Control score. Is that still planned?

Epicurus2 votes

That's in the game already.

Wolfeur1 votes

What? Where? I've never seen it…

Z3Sleeper2 votes

Right in the stats screen where it says "crowd control score"

Wolfeur1 votes

I've never seen it. I've looked, but never seen it. I see "vision score", but not "crowd control score"

Epicurus3 votes

It's not present on the online match history, but it's present in the in-client match history stats.

Terozu1 votes

Its at the top near KDA

Terozu3 votes

Can you tell me what took priority? Or was it just hard to implement? Thanks for checking for us! :D

rtbf2256182416 votes

He literally said Runes took priority and bug fixes.

Terozu3 votes

Thats currently i mean from back when they announced it.

Solidair31 votes

Would it at least be a priority once the season proper begins?

When we got the new End of Game stuff last year we were assured that this and clutch heals, etc, would be added but that has yet to happen.

AnataBakka1 votes

about bugfix.

Unflinching's second passive currently doesn't grant any slow resistance (the one with summoner spells on cooldown), unlike what it says in the description. Only the first passive grants the slow resistance.

There're a lot of adaptive runes who don't have shown in the description the ad value. They only have the ap value (for example celerity) and Kleptomancy's potion. (In game they give the ad value but it's not written anywhere)

i didn't want to make a thead about it since i feel much better if i'm sure someone read it :)

nice table3 votes

it would make it even easier to complain about broken shit :^)

Dead Anime Dad3 votes

A better question is when are we going to get a shield breaker item or something similar.

DuskDaUmbreon3 votes

When it won't make shielding supports more useless than Aatrox, while also somehow remaining useful (and not overpriced) itself.

So...essentially, never.

Dead Anime Dad1 votes

Something something something niche items. Even an active on a good cd that removes shields would be pretty good. We did just come out of a meta where shield supporters were god tier. Granted items played a big part.

DuskDaUmbreon1 votes

You'd still be stuck with the same issue: Either the CD is too long, and makes the item irrelevant, or it's too short, and makes shielding supports irrelevant.

There is no possible in-between. A balance between the two is literally impossible. Up every teamfight, and it's too useful, and completely invalidates shielding supports. Up only every other teamfight (or less), and it's just not useful enough. The only possible way it could be good without being broken is if it gave good stats, and the active was a 5-min CD, tacked on. And then it'd essentially just be stats with a tacked-on, almost-forgotten active. And then it'd see prevalence in every game, anyways. And then you'd have the exact same issue, because nobody would bother picking shielding supports, when there's an item picked every game that can still render them irrelevant.

Think of it like a Zhonya's that you choose the target for. Now think of how the hell that could ever be balanced properly. Either the CD will render it broken/useless, or it'll have such great stats that there's no point to picking an assassin, because it's bought every time.

It Hertz When IP1 votes

See also: how stupidly hard it is to balance healing around the existence of GW.

Dead Anime Dad1 votes

True as this may be it really does come full circle and there really is no counterplay to shields/shield comp. To where the only idea that would work that might appease both sides is an item that would make you deal extra damage to shields so a team of shields and a kog won't be complete ass to play against. Plus as was said before it's a situation close to drain tanks and gw.

DontTouchMyBall1 votes

As I am both an Orianna, Janna and Support main in general this feature is very much welcome!!

More from Gameplay

More by Terozu