I love how you guys pretend that Cass's identity was taken away

Akali is SO HOT··5 votes·446 views

Even though old and current Cass are almost completely the same.

#Old Cass

Deadly Cadence (Innate) After casting an ability any subsequent abilities cast will cost 10% less for 5 seconds. This ability stacks up to 5 times.

Noxious Blast (Q) Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.

Miasma (W) Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.

Twin Fang (E) Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.

Petrifying Gaze (Ultimate) Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

#Current Cass (Initial Changes)

Aspect of the Serpent NEW INNATE: Cassiopeia permanently gains a stack of Aspect of the Serpent for: Poisoning an enemy champion (per second) Killing a poisoned unit Casting Twin Fang on an enemy champion. A maximum of 400 stacks can be held, and grants different bonuses based on the current amount: 75 STACKS: 5% increased ability power. Twin Fang now heals Cassiopeia for 6 / 8 / 10 / 12 / 16 (+ 10% AP) 200 STACKS: 10% increased ability power and gains 25% cooldown reduction. 400 STACKS: 30% increased ability power.

Noxious Blast New ability animation. AP scaling reduced to (+ 35% AP) from (+ 80% AP). Bonus movement speed changed to 10 / 15 / 20 / 25 / 30% from 15 / 17.5 / 20 / 22.5 / 25%. Cooldown increased to 4 seconds from 3. Mana cost changed to 40 / 45 / 50 / 55 / 60 from 35 / 45 / 55 / 65 / 75. Delay increased to 0.65 seconds from 0.6.

Miasma Base damage reduced to 10 / 15 / 20 / 25 / 30 per second from 25 / 35 / 45 / 55 / 65. AP scaling reduced to (+ 10% AP) per second from (+ 15% AP). Slow increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%. Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 9 seconds at all ranks. Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 70 / 80 / 90 / 100 / 120.

Twin Fang Base damage changed to 55 / 80 / 105 / 130 / 155 from 50 / 85 / 120 / 155 / 190. AP scaling changed to (+ 40 / 45 / 50 / 55 / 60% AP) from (+ 55% AP) at all ranks. Mana cost reduced to 30 / 45 / 60 / 75 / 90 from 50 / 60 / 70 / 80 / 90. Killing an enemy with Twin Fang will restore 30 / 45 / 60 / 75 / 90 (+ 3% max mana). Significantly improved poison-detection for the purposes of on-hit cooldown reduction. This includes detecting if the target is poisoned on-cast, meaning the cooldown can be reduced before you've even damaged the enemy.

Petrifying Gaze Base damage reduced to 150 / 250 / 350 from 200 / 325 / 450. AP scaling reduced to (+ 50% AP) from (+ 60% AP). Cooldown reduced to 120 / 110 / 100 seconds from 130 / 120 / 110 seconds.

She was never a "Poison Mage" she was and has always been the "Poison your target and spam E Mage"

The differences between Old Cass and Current Cass are: -Q and W do less damage so she is less of a lane bully -Current Cass scales way harder than Old Cass (due to new Passive)

The similarities are: -Both do respectable amounts of DoT -Both spammed E after poisoning an enemy -All of their abilities have almost the exact same functionality

There are only minor differences between the 2 which involve tiny tweaks to her abilities. All of you people who QQ about her and call her weak are either bad with her or can't accept minor changes.

10 Comments

Aeolian Melodies4 votes

The thing is, Riot said that they reworked her to strengthen her poison mage identity, and since the rework made her even more of an E mashing machine than she was before (as opposed to strengthening her actual poison abilities), I think it's safe to say that they failed.

Summonerrr 14 votes

Most people are pissed about her passive as well. Free AP, sustain off E, and mana return on kill with it? Now you can just build mana and get more AP for free.

The problem isn't that her kit identity IS changed, it's that her playstyle in no small part WAS her identity, and shifting 50% of her power into the passive and E makes her quite boring to play as and against. Her prime kit actually rewarded you for landing your Q and W and the E/R were mainly trading or engage/disengage tools. Now the Q and W are just there for you to spam your E continously at whatever is in range (which sadly her actual kit REINFORCES) .

Her identity used to be a zone control DPS mage with very weak trading early in fights and very strong power in protracted engagements. Now she is a lategame-only melting machine that has DPS characteristic of a marksman.

So yeah, they actually did change her identity.

Clint Orris1 votes

Old call - Q E E E E E E E E E E

New Cass - Q E E E E E E E E E E E E E E E

lolipopevelynn3 votes

ya, cass was never known as a "premier poison DoT champ" old cass was about spamming E, new cass is about spamming E.

zero difference in that regard. if anyone is a "premier poison DoT champ" it is singed and teemo.

Crett2 votes

This is mostly what people didn't like

Q AP scaling reduced to (+ 35% AP) from (+ 80% AP).

W Base damage reduced to 10 / 15 / 20 / 25 / 30 per second from 25 / 35 / 45 / 55 / 65. AP scaling reduced to (+ 10% AP) per second from (+ 15% AP).

Akali is SO HOT1 votes

Those people were just blind to the fact that when she had that she was an extreme lane bully and if she hit you with 1 Q you were screwed. Since the rework they upped it to a 45% ratio so that can't really keep complaining about it.

Onimarus1 votes

I miss old Cass just as much as I miss AP Tristana. But both are still good.

Cass getting these changes goes against what they stated though. Due to Cass' overall design and kit, it'll be difficult to pull off a balanced champion, sadly.

Akali is SO HOT1 votes

AP Trist was aids

Onimarus1 votes

Best aids. Rocket-jumping into the minion wave surrounding an enemy champion was so satisfying.

Crett1 votes

TECHNICALLY the passive makes it 58% by late game.

TECHNICALLY but not really.

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