Reasons why league will never be as balanced as dawngate
- red buff is completely overloaded and gives far too much power especially to early game jungle ganks
- tank items against magic damage is too strong, tank items against physical damage is too weak
- ad itemization is far better than ap itemization
- no massive 1.5k health shields on adcs
- buffing op champions and nerfing weak ones
And those are only part of the problems that you guys have never fixed while a game in beta has solved from the beginning. The jungle is 2.5x bigger in dawngate and junglers outlevel laners yet they don't have nearly the same influence in dawngate as they do in league. Mages have no mana and have 1 to 1 scaling on auto attacks and have access to spell vamp and they still aren't good in that game yet in league you make them second supports when in reality they could be massively buffed with no problems, people will still pick an adc. Sure there are a few overloaded mages but nobody picks a mage for burst damage, only utility. Tanks items against adcs are far more effective in dawngate, bruisers in that game can actually do something.

