Dragon [Advanced Concept]
Now this concept is a big and long term ideas so if you are not willing to work together to polish and refine rough ideas and make something good together then I recommend for you to stop read, stay neutral, and just leave. For everyone else who is not lazy and willing to put in work with proper feedback and working together as a team then keep reading on. This post needs to stay in a positive atmosphere other wise things will get stupid and have pointless bickering and flaming. So again if you are going to be negative then please don't and just be neutral and just leave and let people willing to work together to work together. This has been your public service announcement!
So the idea is a Dragon Shop, where it will have a clickable Dragon Shop icon and possible icon to open up the window and look basically the same as the actual shop. The idea involves Dragon being entirely an investment objective and in a fashion where a team cannot have eternal control by lowering the respawn timer greatly, for ease on players either seeing the Dragon die or seeing an empty Dragon pit will reveal the Dragon's remaining respawn timer so either team can play around Dragon. The tiny respawn Dragon timer means Dragon gets a lot weaker, but still gets stronger with more Dragons that team kills (since Dragon shows himself a lot more frequently this means Dragon can potentially become an uber Monster epic boss fight if a team has 50 Dragons [50 minutes minimum] for example). A tiny respawn timer means that a team can never prepetually camp Dragon meaning the team behind is guaranteed Dragons no matter what unless they already lost being so far behind then very unlikely, but even in this scenario can achieve the mighty Dragon.
So what Dragons will give now are Dragon Coins which can be traded in at the Dragon Shop consuming the coins, 1 Dragon Coin per teammate per Dragon and Dragon Coins are consumed upon purchase. All Dragon purchases are investment values, even more immediate gains like gold and exp, meaning they get stronger based on total Dragon obtained for your team; a small catch is that your first purchase has to be a 6 (or 8; originally it was 6) Dragon Coin purchase and you cannot obtain more than one 6 (or 8; originally it was 6) Dragon Coin purchase per game, and all purchases can only be achieved once except for 1 Dragon Coin purchases which are either duration based or one time usages.
Dragon respawn timer will be decreased to 60 seconds from 360 seconds. Do not worry about whether or not you think a team will have eternal control because it is literally impossible unless they completely surrender the top side of the map which will mean top, mid, and jungle will snowball out of control since you decided to camp Dragon on respawn. Not to mention 60 seconds respawn timer means even if you got Dragon you have to back eventually so the opposing team can take the next Dragon; only in insanely rare insane snowball cases will a team ever be able to shut out a team from every Dragon and even here it is highly unlikely a team can be completely starved of Dragons.
40 Seconds for Dragon Respawns: (See edit 2 for the 60 seconds respawn values)
Dragon Shop:
8 Coin Purchases: Must purchase one of these first, and only one available per champion.
Cost 8 Dragon Coins: Gain +0.3% Attack Damage and Ability Power per Dragon slain.
Cost 8 Dragon Coins: Gain +0.4% Armor and Magic Resist per Dragon slain.
Cost 8 Dragon Coins: Gain +25 Gold and Experience per Dragon slain.
Cost 8 Dragon Coins: Gain +0.5 unique Physical and Magical Penetration per Dragon slain (this penetration cannot ignore more than 20% of the target's armor or magic resist).
Cost 8 Dragon Coins: Gain +0.4% Movement Speed per Dragon slain.
Cost 8 Dragon Coins: Gain +0.4% Mana and +2% Mana Regen per Dragon slain.
Cost 8 Dragon Coins: Gain +0.2% Health and +4% Health Regen per Dragon slain.
7 Coin Purchases:
Cost 7 Dragon Coins: Spells and basic attacks grant vision on struck units for 2.5 seconds.
Cost 7 Dragon Coins: Increase your Stealth Ward limit to 5 instead of 4 and Vision Ward limit to 2 instead of 1 (requires "Increased Ward Limit" to purchase).
6 Coin Purchases:
Cost 6 Dragon Coins - "Increased Ward Limit": Increase your Stealth Ward limit to 4 instead of 3.
5 Coin Purchases:
Cost 5 Dragon Coins: Gain +0.75 Attack Damage per Dragon slain.
Cost 5 Dragon Coins: Gain +1.5 Ability Power per Dragon slain.
Cost 5 Dragon Coins: Gain +1.5 Armor per Dragon slain.
Cost 5 Dragon Coins: Gain +0.75 Magic Resist per Dragon slain.
Cost 5 Dragon Coins: Gain +20 Health per Dragon slain.
Cost 5 Dragon Coins: Gain +35 Mana per Dragon slain.
4 Coin Purchases:
Cost 4 Dragon Coins: Deal +1% increased damage to minions and monsters per Dragon slain.
Cost 4 Dragon Coins: Deal +2 bonus physical damage to structures per Dragon slain.
3 Coin Purchases:
Cost 3 Dragon Coins: Gain +0.4% out of combat movement speed when out of combat for 10 seconds per Dragon slain.
Cost 3 Dragon Coins: Gain +10 units of range to the cast range of Stealth Wards and Vision Wards per Dragon slain.
Cost 3 Dragon Coins: Permanently reduce your Trinket's cooldown by -1 second per Dragon slain (cannot exceed 40% of the Trinket's original cooldown for this cooldown reduction).
Cost 3 Dragon Coins: Stealth Wards require 4 hits to kill instead of 3.
Cost 3 Dragon Coins: Vision Wards require 6 hits to kill instead of 5.
2 Coin Purchases:
Cost 2 Dragon Coins: Stealth Wards last +2 seconds longer per Dragon slain.
Cost 2 Dragon Coins: Stealth Wards and Vision Wards gain +1% increased vision radius per Dragon slain.
1 Coin Purchases: These purchases may be obtain an infinite amount of times.
Cost 1 Dragon Coin: Refresh the charges on Sightstone and Ruby Sightstone.
Cost 1 Dragon Coin: Your next recall is enhanced causing the recall time to be 4 seconds; after a successful recall instantly recover all your health and mana, and gain +200% out of combat movement speed for the next 8 seconds (casting any kind of spells will instantly remove this movement speed bonus).
Cost 1 Dragon Coin: Restore 40% health and 40% mana; must be out of combat for 12 seconds to purchase.
Cost 1 Dragon Coin: Your next basic attack against turrets deals 100 bonus true damage and disables it for 2 seconds (does not work against Nexus turrets) (5 seconds global cooldown against the same turret).
Cost 1 Dragon Coin: Gain +20 Gold; gain an additional bonus +20 Gold if you possess a Sightstone or Ruby Sightstone.
Cost 1 Dragon Coin: Gain True Vision around you for the next 10 seconds.
So a key point with these are ideas is not only is emphasizing Dragon as a late game investment, but to make Dragon useful for everyone. And I tried to make support effects a lot more tempting to purchase so that Dragon is not necessarily about getting stats, but also making your objective and vision control stronger - or you can go for gold and EXP - the options are limitless with this Dragon Shop concept! Do not worry if you think this system may be complex it will honestly be really simple to learn especially since you will know what to do since it works just like the real shop; the only thing that takes time is learning everything that is in the Dragon Shop!
Hope you appreciate the thoughts and ideas! Have a nice day everyone! ~ Stacona [slayer-jinx-unamused]