Context for warding trinket change would be nice
The pink ward change is good, but the warding trinket change seems so random and out of place.
The pink ward change is good, but the warding trinket change seems so random and out of place.
"VISION BAD"
CONTEXT: "excessive" vision makes for boring games at the "professional" level. SUB-CONTEXT A: reducing the duration of wards will add more risk to pro-level games, leading to more action (e.g. ganks, kills) SUB-CONTEXT B: it actually will probably have the opposite effect, leading to more passive play because of the increased risk CONTEXT:** LOL E$PORT$ LOL** is all that matters; the effects on all other levels of play are irrelevant
Upboat/Downgoat -- there's your answer
"stop trying to ward lmao"
"We still want faster games and wards prevent it."