Riot Preseason 6 Balancing Staretgy
I think I realized the balancing strategy based on the last couple Red posts. While they tried to balance some things, for the most part they are throwing out a bunch of changes, expecting a lot of balance problems and such. Then they are going to nit pick through the system and solve issues that pop up until we end up with a changed, potentially better League of Legends. At least, that's what I see going on here.
, or was it changed for another reason and those are just happy accidents?
return and the increased lifesteal it really seems like Riot is favoring the concept of OP healing being countered by OP anti-healing. I'm kind of disappointed with this as I was hoping with the removal of
that you guys were in the process of removing GW and instead normalizing heals to make them balanced without having to counter them. Is there a particular gameplay/feel reason you are opting for the more extreme route?
cough that got **gutted **because of said experiments and was never compensated when the game ended up in a somewhat balanced state, this year the target is obviously
and being one of my fav champs and one of the most fun champs to play it really scares me for him, ofc there will be a party here from all the scrubs that can't git gud when he does end up getting gutted and left to die.