Big patch notes for you guys! 8.14

Nhifu··3 votes·4,125 views

The main purpose of these changes is to fix the "early/mid game meta" and help balance it out for late game champions, WHILE ALSO encouraging more diverse champion picks.

General gameplay changes Base movespeed increased by 15 (roam more) Mana and Health regen values increased drastically (better laning phase) Melee champions have a slight range increase against minions (to prevent massive zoning) Minions that die near you now randomly drop gold. (minion taxing cuts, and less accidental minion stealing from supports) Over time, gold from minions is slowly reduced, while gold over time is increased. (to prevent ultra long 300 minion games)

Item changes Removed Faery charm and Rejuvenation bead item 2053 Minions (and summoned creatures) that die near you, now grant you mana and health. item 3083 two giant belts now, instead of bracer. item 3301 - removed item 1039 45 magic damage burn, from 60 Blame Taliyah and Evelynn for being too good. item 1054 Price increased to 500 gold to prevent abuse from Second Wind + Bone Plating

7 Comments

BeatzBoyFTW4 votes

item 1054 Price increased to 500 gold to prevent abuse from Second Wind + Bone Plating

I smell a Jayce/Quinn/Vayne/Lucian top main.

DW Diana3 votes

Source or opinion?

OmegaNITRO2 votes

These are terrible.

Sir Bunny2 votes

As a support that builds coin... No... Just no... Very bad idea... STOP CHANGING SUPPORTS MAN, ITS EVERY OTHER PATCH SOMETHING WITH US CHANGES

saltran1 votes

?

Warlord Rhinark1 votes

Base movespeed increased by 15 (roam more)

Moby boots already allow you to roam really effectively. We don't need more base MS.

Mana and Health regen values increased drastically (better laning phase)

The fuck?

How does this make for a better laning phase?

Riot already said they hate lane sustain, that's why they got rid of mana potion.

Why would they suddenly increase mana regen?

Melee champions have a slight range increase against minions (to prevent massive zoning)

Then what would even be the point of playing a ranged champion into a melee champion?

Minions that die near you now randomly drop gold. (minion taxing cuts, and less accidental minion stealing from supports)

Now this idea fucking sucks gorilla pee pee if I ever saw it.

RNG has no place in a competitive game like League of Legends.

Don't you think it's a bit unfair that one guy gets one, maybe two golds piles from his minion wave but the enemy laner gets all six?

Now he's suddenly ahead due to some random luck.

Terrible idea.

Over time, gold from minions is slowly reduced, while gold over time is increased. (to prevent ultra long 300 minion games)

Why do you want to punish hyper carries?

Removed Faery charm and Rejuvenation bead

?

item 2053 Minions (and summoned creatures) that die near you, now grant you mana and health.

Raptor Cloak wasn't, and never will be, a sustain item.

item 3301 - removed

We don't have to if the stupid RNG gold pile idea wasn't a thing.

Scrap it and let Ancient Coin stay.

45 magic damage burn, from 60 Blame Taliyah and Evelynn for being too good.

The fuck?

I can kinda understand why Taliyah is strong, but why Evelynn?

She's just above 50% win rate, it's not like she's madly broken or anything.

And why does every other mage jungler have to suffer just because of these two?

Why can't we just nerf them instead?

Price increased to 500 gold to prevent abuse from Second Wind + Bone Plating

Now this just makes absolutely no sense.

You want to increase health regen for a quote on quote "better laning phase" but then you also say Doran's Shield should have it's price increased for providing literally the same thing?

I'm sorry, but these "patch notes" aren't cutting it for me.

RekSai CoffeeCo1 votes

So how is any of this going to help the horrendous state called jungle?

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