Nocturne Rework idea

ExplodingFist66··2 votes·452 views

I just made a mini rework for him.

Passive - Fear Hound Nocturne deals 10%-20% bonus damage against impaired units. (counts Nearsighted enemy champions)

Q - Duskbringer (new visuals) (new effect) Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to have their armor reduced by 10%-20%.

While on the trail Nocturne gains 15-40 attack damage and 20%-35% bonus attack speed.

W - Night Stalker (reworked) Nocturne reveals the radius around him, revealing enemy champions that have less than 35%-55% heath for 2.5-5 seconds. (This ability was made to synergize with his ultimate so he doesn't have to have the enemy champion be in lane by allied minions or revealed by a ward)

E - Unspeakable Horror (new effect) Nocturne plants nightmares into his target's mind, dealing physical damage over-time and grounding (similar to Cassio's W) them while slowing them by 15%-40% over 3 seconds. If the duration is over, Nocturne fears the target for 0.5-1.5 seconds. (lowered fear duration to compensate for the ground and slow)

R - Eternal Paranoia (slightly changed, combined passive) First Active - Nocturne applies Nearsight to all nearby enemy champions for 4-6 seconds.

Second Active - Nocturne dashes to an enemy champion, dealing massive physical damage and empowering his next attack to deal 120%-135% attack damage to enemies around him. If Nocturne kills the enemy champion within 3 seconds, he fears all nearby enemy units for 1-2 seconds.

I basically made Nocturne more sticky, and more assassin-like. Because of his poor team-fighting ability that additional effect where he fears all nearby enemy champions will make him more reliant to starting team-fights instead of just diving in and getting one shot. I hope you guys like my idea.

1 Comments

PhearBunny1 votes

I like Nocturnes current kit, I just think its been overdue for a lot of QoL buffs.

like, his Q should ACTUALLY make him ignore unit collision. Units afflicted with Duskbriner should become visable if he presses R. His spellshield is outdated. Buff it to absorb all spells for 2seconds, or 3 spells, whichever happens first. Make it so he is immune to CC/damage while his in the travel portion of his ult. Umbra blades could afford to do additional true damage on Duskbringer afflicted targets. His fear tether needs a lot of big fixes since forever.

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