Nocturne Rework idea
I just made a mini rework for him.
Passive - Fear Hound Nocturne deals 10%-20% bonus damage against impaired units. (counts Nearsighted enemy champions)
Q - Duskbringer (new visuals) (new effect) Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to have their armor reduced by 10%-20%.
While on the trail Nocturne gains 15-40 attack damage and 20%-35% bonus attack speed.
W - Night Stalker (reworked) Nocturne reveals the radius around him, revealing enemy champions that have less than 35%-55% heath for 2.5-5 seconds. (This ability was made to synergize with his ultimate so he doesn't have to have the enemy champion be in lane by allied minions or revealed by a ward)
E - Unspeakable Horror (new effect) Nocturne plants nightmares into his target's mind, dealing physical damage over-time and grounding (similar to Cassio's W) them while slowing them by 15%-40% over 3 seconds. If the duration is over, Nocturne fears the target for 0.5-1.5 seconds. (lowered fear duration to compensate for the ground and slow)
R - Eternal Paranoia (slightly changed, combined passive) First Active - Nocturne applies Nearsight to all nearby enemy champions for 4-6 seconds.
Second Active - Nocturne dashes to an enemy champion, dealing massive physical damage and empowering his next attack to deal 120%-135% attack damage to enemies around him. If Nocturne kills the enemy champion within 3 seconds, he fears all nearby enemy units for 1-2 seconds.
I basically made Nocturne more sticky, and more assassin-like. Because of his poor team-fighting ability that additional effect where he fears all nearby enemy champions will make him more reliant to starting team-fights instead of just diving in and getting one shot. I hope you guys like my idea.