Recent Jinx nerfs

coreym11··2 votes·641 views

Don't be too harsh on me if you have a counter argument please state it nicely but why would they nerf her ult? Other ults are good for initiating fights to give yourself a huge advantage although jinx ult is just used to end a fight you have already won to keep them from running away? Now more people are gonna survive fights that they would have and should have died in. If anything I always thought her close range potential with her ult was always bad unless they were at 20% now its gonna be like 10% ... Hopefully dravens will actually die one already escaped with 1 hp which ruined the whole match. I haven't tried jinx yet but am going to now but if I am able to notice a big difference please restore her back to her old self :( And for all the people saying they should nerf her rockets or make them cost more or switching weapons longer you do realize it is difficult in lane to get in auto attack range without being in danger already plus all her moves don't go through minions where as varus raining arrows ashes scatter bolts and all graves skill shots go through minions not to mention how many times people walk through chompers anymore nerfs would destroy her in lane or a champion no matter what happens though she is my main and my favorite champ. I don't want her to go through Urgots history but his coming back will give me hope if she gets in this situation. I'll say more after I experience her myself.

8 Comments

EndlessSorcerer1 votes

I'd assume it would be because they didn't want people using her ultimate at point blank when it was primarily a sniping tool, she was a bit strong and they wanted to nerf her without affecting her general gameplay, and the ultimate nerf isn't really significant at any range higher than Zap!

MacDthree1 votes

They made her ultimate harder to use.
You have to pick and choose when to use it, rather than just mashing R whenever you see a group of people. All it did was make her require a little bit of timing and skill.
Most other global type ults weren't like hers at all, and hers was being used as an OP initiate rather than an execute, as it was intended. Dravens, slow moving, damages what it hits Ashe, splash stun, small AP damage (unless you build AP ashe but why) Ziggs & Panth , huge animation to gtfo, then high damage. Jinx had high damage, high splash damage, speed, wide hit radius... she was just easy to abuse.

MrBuffington1 votes

The only thing they nerfed was the point-blank damage on her ult; the maximum damage remains unchanged, the damage ramp rate as it reaches it's maximum damage remains pretty close to what it was before. The idea behind this is that Jinx is a really long range ADC, so they're shaving off some unnecessary power she had at point blank range. It honestly doesn't change much.

coreym111 votes

I know it was a point blank nerf (Xin died later then he should have so i couldn't get the escape dash boost from my ult) But is there a visual i can see of when the ult will do crap for damage? Because it seems anything within basic attack damage of pow seems bad but can anyone give me a confirmation? Cause i feel like her ult is useless to use in 1v1s since I think anything within auto attack range of pow pow does no damage. (When i say 1v1 i mean confrontations when i find myself with my opponent in areas as traveling the jungle not solo queue push lanes.) Jinx has received nothing but nerf since release.

Vistha Kai1 votes

Zap! max range is where SMDR will deal max damage.

FantasySniper1 votes

The maximum range of Zap! is the point where Mega Death Rocket boosts itself.

Anywhere in between yourself and that point will have you deal significantly less damage.

coreym111 votes

So basically my ult is useless in a 1v1 situation and should just keep shooting instead and only use my ult for epic ks. Nidalee spears do jinx's ults job besides the fact that it can be blocked by minions and that it is not a global ult. I feel her ult is like caits now except its harder to aim and that its too much work for skill shot I honestly hope jinx gets something in return or changed back to her old self in the future.

coreym111 votes

Thanks for actually taking the time to read my post guys and I have done more research on this topic as to why this is happening. The reason is because getting in her face was supposed to be her weakness. So they nerf mega death rocket to make that weakness even more apparent and visible. But if riot is reading this let me say this. Before this new patch happened. If I am able to kite long enough and poke with zap enough by the time they get close they are almost dead It is THEIR fault that they let me kite a finish them with my ult with all the dashes teleports increase speed ect. Like warwicks ult Katarinas Shunpo one of Xin zhao's moves. However if they were able to actually get to me before I weakened them the fight should go to them and they kill me. What this patch did was lower the risk it takes for them to get closer to me. Now if i kite them for a while then they suddenly catch up to me. Im punished for the mistake they made not reaching me as it is harder to escape then engage and fight to the death. In short if they let me kite long enough so my ult kills them at point blank it SHOULD be able to win that fight with my ult. HOWEVER if they catch up to me and get to me with a REASONABLE amount of health my ult shouldn't kill them. All this nerf did was make the risk vs reward much less riskier and a much higher reward I mean come on. They already walk through my traps while they are arming and can dash/teleport to me anyway. Even nasus has a hardcore slow that is an even worse problem than jinx's rocket. Please consider what im saying riot please read it. This nerf was just a skill cap nerf. Thats like making Leblanc's moves weaker because they are a point and click instead of them being a skillshot. (only one of her moves is a skill shot) Akali was probably a better example of this. useless if the ult really gets boosted ay max zap range I can't secure MY kills with MY ult. So in 1v1's (Just fighting not pushing towers or lanes or anything) is useless because we are always at somewhat a close there are so many gap closing moves even flash is one. So this nerf was unnecessary and got to an annoying point. Guess im just upset because every game I play kits receive nerfs such as this one.

More from Gameplay

More by coreym11