Minion Experience Range and More
1. Increased the Minion experience range, but have the experience range not go past natural terrain (terrain like Anivia's wall would not affect and deny experience).
2. Grant 10% of the Minion's gold to non-last hits when within the Minion experience range.
What this ends up doing is hopefully make it so that we see standards lanes unless there is a very specific reason rather than straight up denial. It will make it so that junglers cannot accidently leech exp from mid lane. It will aid supports out with 1 to 2 more gold than they get now every time a minion dies. Plus it will make passive zoning no longer the way to deny, but rather interaction with your lane opponent is how you deny your opponent (lane bullies and poke champions could do this).
Another side factor: comeback rate will increase to create more interesting games and have more of an unpredictable outcome to the game, this is more of a viewer experience having games worth watching from start to finish if comebacks are more likely to happen.
~ Stacona