Making Barrier a better summoner spell

Saixos··2 votes·466 views

Since S4, Heal has been the main defensive summoner spell, with barrier being picked extremely rarely. Barrier defends you for more and is on a 30 second lower cooldown, but heal can heal 2 people allowing you to save allies and gives you a movement speed buff which allows you to chase or run away more easily. Heal is also permanent, but barrier is temporary.

Barrier change: When barrier expires, 3 seconds cooldown is refunded for every 2% of barrier remaining. This means that if barrier is used, it needs to be popped else it will go on a much lower cooldown. The numbers I've given can be tweaked, but this would mean if barrier is used accidentally/not popped at all its cooldown will go down to a 60 second cooldown from 210 seconds with these numbers. I think it would make for a much more interesting choice with heal VS barrier.

2 Comments

Jamaree1 votes

Then people will just why about why take heal over barrier all over again.

Mat7itan1 votes

This honestly wouldn't make it a better summoner spell. Typically when I see barrier used the shield it gives really doesn't protect you from much and is destroyed in maybe one or two hits. Yeah you might live with it taking those two hits but then there wouldn't be a reduced cd and you're back to where you started.

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