I would like to have a 0-toxicity argument regarding the current states of some champions right now
Give me all your thoughts, and take all of mine. I would love to have a simple, no-toxicity argument about some champions and I will try to answer as many comments as possible to further this argument. Feel free to even make posts with your opinions in them in response to this one. If you dont think you can argue without being toxic, i understand, but please do not comment on this.
Lets get this started with the first of six champions i would like to talk about.
Tristana
Tristana is considered a little weak right now and frankly im extremely confused. I consider her incredibly strong right now. She has a (correct me if im wrong) 110% attack speed boost for 7 seconds. This is bonkers! How is this considered weak? You're going to be shredding people in like 0.5 seconds lategame with this!
Its not excactly like she has a bad laning phase either. She gets 30% bonus attack speed for 7 seconds at level 1, and a pretty long-range gapcloser that also resets. It doesnt even need to reset on kills, you just have to AA a champion four times to reset it. I dont get how anyone kills her, this is perhaps the longest range gap-closer on an ADC and it doesnt even have that much of a delay. Give me your thoughts please because i am truly confused how she is considered low-tier.
Cho'Gath
Now, this champion is the main reason why i made this post. I have made multiple posts before about ChoGath and ended up deleting them because people would end up not reading my posts fully and spamming "LULZ LEARN TO KITE NUB XDXD" or "VIDEO OR IT DIDNT HAPPEN LIAR" and its like, hey, can we have an ACTUAL argument about this champion? Anyway, i really dont get how ChoGath is fair. He can build basically full tank and his ultimate will still oneshot squishy champions from like 90% health and down. You can try to kite him, but he can either flash or use his Q/E (both ranged abilities) and keep you from doing anything while he kills you quickly. Honestly i think Cho is in need of a rework. Thoughts?
Syndra
Similar to ChoGath, her ultimate can easily oneshot any squishy and all she needs to do is place 1-2 balls beforehand. Doesnt even have to hit them. Just places them down and nukes the squishy. Doesnt feel very fair to me, please give me your ideas. (PS: nobody say Zhonyas. Zhonyas has a longer cooldown than Syndras ult.)
Kayle
So. You can do whatever you want to Kayle. Burst her, CC her, focus her, she still isnt dying before you are. She can easily kill someone in 1.5-2 seconds and has a slow for you and MS boost for her so theres no way you can escape. She has a (i think im right) 3.5 second invulnerability and, yes, you can cc her, but then you wasted your CC ability and other people will jump on you when its down. Or she will just kill you when its over because Kayle.
Diana
Like Tristana, Diana is considered low-tier ATM and i cant see why. Diana can kill you in like 0.5 seconds late and maybe 2-3 seconds once she hits 6 with ignite. Shes also somewhat Tanky and has an anti-burst W so, yknow, goodluck killing her, mages! Im really not sure as to why she needs to have Burst damage (QRR), tankiness (W), and sustained damage (Passive, W) because it feels very unfair and its why shes on this list.
Nami
Nami feels pretty weak to me. Shes not very effective if you dont land her bubble (which is hard to land imo) and her wave isnt very hard to dodge either. Her heals are mediocre and her E is mainly used for the passive speed boost. Thoughts?
Honestly don't know enough about her to make any real intelligent argument, I just hate playing against her as Leona because she can just jump out of my E even after it has already landed and I think that's a bit unfair =/
My justification for cho being how he is is this. His ult is melee range, don't let him get near you. On top of that, unless he is building damage (in which case he would be less tanky) cho can't really carry a game by himself, he relies too much on his team. Now in an organized 5v5 this may not be an issue for cho, but in solo queue it would absolutely be a reason to not even use him.
Her R basically has no counterplay in my book, it needs a nerf, make it an execute type ability or something, but she shouldn't get an "I win" button in place of her R.
Kayle by herself isn't so big of an issue, its certain comps that make her a pain (Master yi + Kayle for instance) however, she can still be CC'd like anyone else, including whoever she uses her ult on. So there is counter play here. Also her abilities don't have a ton of range to them, so she can be harassed by ranged champions when she goes for trades, farm, engage, what have you. Really feel she's only an effective pick in bronze/silver.
Not a good team fighter, at all imo. like pretty much every other assassin right now, she falls off really hard unless she gets fed early.
Nami is hard countered very easily, and I would not first pick her as a support if I could help it. But, she makes a great support if you are against a poke heavy bot lane. If i'm playing support, and see a Karma, a Cait, a Brand, etc, Nami is my go to. However because of the way her bubble works, (small aoe, travel time for the bubble) she's not a support most people can just pick up and use well. I had to play about 16 games back to back without stopping on name before I finally got to a point where I could use her well. And most of that was just being able to land my bubbles.
counters her pretty hard as it can absorb a good part of her Ults Burst and also gives MR.
As AP, yes
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. It's really annoying how once she hits 6 I'm just zoned out. Doesn't matter if I dodge Q either because it's on a short CD at 6. I haven't played the last 3 on the the vs her, maybe Swain has a chance but Karthus will get mauled and my reaction time isn't the best so unless it's super telegraphed im probably not going be able to get a Taliyah E down and get her that way. I'd just really rather not play vs her in lane and consider myself lucky that the only one I saw while on my climb to gold was really bad.
but also has some damage IF he builds AP. Late game stay away from him and not dying is10X easier since his e and ult are melee range. His hindrance is his movespeed. If you catch him out and gank, good he cant really run. If he chases you, even with rylais you can get away depending where you are and if you play your cards right. And if his team decides to run from the fight or you trap them at the objective he is going to have a harder time running away. An adc with good positioning (or one that knows how to orb-walk) can make a snack out of Cho in a teamfight or if he is caught out. Above all is play-rate is lower than before so he should not be that big of a problem.
) I am getting 750 AP. With 5 balls it will deal 1,650 damage, not accounting for magic resist. (This is all from the tooltip).
wasn't so op I'd probably ban