Post-Mage Update (Personal Changes I Would Make)

Meep Man··2 votes·241 views

Anivia Anivia R- Glacial Storm

  • Starting Radius increased to 300 from 150
  • Ending Radius increased to 550 from 400
  • Starting Mana Cost reduced to 25 Mana from 75 Mana
  • Mana Cost per Second increased to 50/60/70 mana per second from 40/50/60 mana per second

Cassiopeia Cassiopeia

  • Base Movement Speed increased to 330 from 328 P- Serpentine Grace
  • Movement Speed per Level increased to 5 from 4 Q- Noxious Blast
  • Mana Cost reduced to 45/50/55/60/65 mana from 60/65/70/75/80 mana
  • Cool Down reduced to 3 seconds from 3.5 seconds
  • AP Ratio increased to 75% from 70% E- Twin Fang
  • Bonus Poison Magic Damage increased to 30/55/80/105/130 (+40% AP) from 10/40/70/100/130 (+35% AP)
  • Base Bonus Healing increased to 10/20/30/40/50 from 5/10/15/20/25
  • Mana Cost decreased to 35/40/45/50/55 from 60/65/70/75/80

Fiddlesticks Fiddlesticks

  • Base Attack Damage increased to 51 from 48
  • Attack Damage per Level increased to 3 from 2.625
  • Attack Range increased to 525 from 480 P- Dread
  • Duration increased to 1.5/1.75/2/2.25 seconds from 1.5 seconds at all levels W- Drain
  • Mana Cost reduced to 80/85/90/95/100 from 80/90/100/110/120

Malzahar Malzahar P- Void Shift

  • Cool Down increased to 25-10 seconds from 23-6 seconds Q- Call of the Void
  • Base Damage increased to 75/125/175/225/275
  • Cool Down increased to 9/8.5/8/7.5/7 seconds from 6 seconds at all ranks
  • Mana Cost changed to 55/60/65/70/75 mana from 60 mana at all ranks W- Void Swarm
  • Cool Down increased to 25/24/23/22/21 seconds from 20/19/18/17/16 seconds
  • Cool Down is now reduced by 1 second every time a Voidling attacks an enemy champion
  • Magic Damage On-Hit Base increased to 10/20/30/40/50 from 10/15/20/25/30 E- Malefic Visions
  • Total Base Damage increased to 80/120/160/200/240 from 80/115/150/185/220
  • AP Ratio increased to 80% from 70%
  • Call of the Void and Nether Grasp now increases the duration of Malefic Visions on the target by 2.5 seconds rather than refreshing it R- Nether Grasp
  • Now deals a minimum of 75/125/175 flat damage per second

Singed Singed Q- Poison Trail

  • Mana Cost reduced to 10 mana per second from 13 mana per second W- Mega Adhesive
  • Mana Cost reduced to 70/75/80/85/90 mana from 70/80/90/100/110 mana E- Fling
  • Mana Cost reduced to 100 mana from 100/110/120/130/140 mana R- Insanity Potion
  • Mana Cost reduced to 100 mana from 150 mana

Swain Swain Q- Decripify

  • Base Magic Damage per Second increased to 30/45/60/75/90 (+35% AP) from 25/40/55/70/85 (+30% AP) (Total Magic Damage increased to 120/180/240/300/360 (+140% AP) from 100/160/220/280/340 (+120% AP))
  • Cool Down decreased to 11/10.5/10/9.5/9 seconds from 14/13/12/11/10 seconds R- Ravenous Flock
  • Initial Mana Cost per Second decreased to 20 mana from 25 mana
  • Damage increased to 50/75/100 (+25% AP) from 50/70/90 (+20% AP)
  • Cool Down decreased to 10/7.5/5 seconds from 10 seconds at all ranks

Veigar Veigar P- Phenominal Evil

  • Bonus AP stacks from Takedowns decreased to 2 from 3 Q- Baelful Strike
  • Mana Cost decreased to 30/35/40/45/50 mana from 40/45/50/55/60 mana W- Dark Matter
  • Mana Cost decreased to 50/55/60/65/70 mana from 60/65/70/75/80 mana

Vladimir Vladimir Q- Transfusion

  • Crimson Rush Duration increased to 5 seconds from 2.5 seconds
  • Self Heal AP Ratio increased to 20% from 15%
  • Cool Down decreased to 7/6.5/6/5.5/5 seconds from 9/8/7/6/5 seconds E- Tides of Blood
  • Max Base Damage increased to 60/95/130/165/200 from 60/80/100/120/140 R- Hemoplague
  • Cool Down reduced to 120/110/100 seconds from 150/135/120 seconds

1 Comments

WoonStruck1 votes

Biggest help with Vladimir would be addressing the delay on:

  • Q (both cast delay and healing particle)

  • W (Entry feels much longer, exit prevents him from functioning in combination with his Q delays. 1.5-2 seconds from the point where you're vulnerable again to when you get the heal from your Q. Way too counter-intuitive.)

  • E (You're already self-slowed and have to change for a full second. It doesn't need a delay anymore) While we're at it, let's remove the self-slow and enemy slow. Its wasted power-budget since Rylai's is core on him.

  • R (Its duration is a full second less, and you can't get 2 rotations into it anymore, not to mention its much weaker. It doesn't need the self-silence anymore)

There are a lot of other counter-intuitive aspects of his kit, but these are the most common, as they occur at nearly every instance of each spell.

After these changes I'd start looking at conventional number buffs.

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