Alright, I'm back. I don't have much to say about the ip refunds on runes or anything. I know some people would be mad but it would be for the best interest of the game and I would still gladly take that hit.
So what I've been developing a different mastery system where you select certain perks or traits. These traits are focused around your preferred play styles and giving buffs of some sort for playing that way.
I developed this to not focus on raw stats (there will likely have to be some stats) as those are more easily abused and more difficult to balance around. I believe that by accentuating play style patterns you can keep core aspects of runes and masteries by allowing you to play the way you want to play your champions (like an ap varus mid or something that needs good runes to do well or idk annie jungle or something). You won't get the raw stats but you should be able to make more things work if we can get enough diversity in these traits. Hopefully with this we would see more unique playstyles in League.
Alright so right now I have a few traits worked out and the general idea is to have 12-18 of these selectable. You would choose 3 in champion select and there would be correlating icons with each trait that would show up in the loading screen as well as next to each champion in the in game screen when you press tab.
You should be able to pick 3 perks
some perks for example:
Spellslinger:
Damaging an enemy champion with an ability increases basic attack damage to that champion by 1% for 3 seconds. Effect stacks up to 3 times
Damaging an enemy champion with a basic attack increases ability damage to that champion by 1% for 3 seconds. Effect stacks up to 3 times.
When both auto attack and ability stacks are at maximum the bonuses are increased to 5%.
Jungler:
Deal an additional 10% damage and receive 10% less damage from neutral monsters.
Killing a big jungle monster restores (x amount) of health and mana and grants an additional 25 gold.
Poaching large jungle monsters increases the gold earned by 20% and grants x% movespeed for y seconds.
Scavenger:
Start the game with a free stealth ward.
Health and mana potions restore 10% more health.
Trinket cooldown times are reduced by 10% and have 20% bonus range.
Being near a minion when it dies without you scoring the killing blow grants you 1 gold; 2 gold if an ally champion dealt the killing blow.
Roamer:
Increases movement speed by 8% when out of combat.
Destroying an enemy ward grants 20 more gold.
After 6 seconds without being visible to the enemy team, you will ready a Sneak Attack, causing your next basic attack to deal x amount of additional magical damage to the primary target if it's a champion.
Sentinel:
Gants your champion a 5% maximum health shield when you have not been damaged in the last 12 seconds.
Restores 1% of missing health every 3 seconds when out of combat for 8/7/6 seconds.
Gain 2/3/4/5 armor and magic resist for each nearby visible enemy champion.
Edit: Just adding that these are all still a work in progress and are completely subject to change.