Sorcery Keystone; phase rush and summon aery
I love MS runes and on-hit runes. There is no on-hit rune / keystone, they all have a cool-down... summon aery has a 2 sec cooldown even on melee AA. I think it would be a very nice keystone if you could refresh it on melee AA.
Phase Rush is just weak ... it's like fleet footwork without the heal =( to me it even feels weaker than approach velocity (if you have a perma slow).
Are there any changes intended for these keystone, or new keystone in the future? (4, like in precision)