Rashar's 7.2 Patch Notes

Meep Man··11 votes·15,763 views

Aatrox Aatrox Aatrox is in a weaker spot due to his extremely feast or famine nature that makes him nearly unstoppable once he "feasts". To try and tide him over until larger changes can be made to his kit, these are some safer changes to make him a better champion overall without buffing the aspects of him that increase his feast or famine nature. Q- Dark Flight

  • Can no longer be interrupted before it begins
  • Now knocks up in the entire area of effect
  • Base Damage reduced to 60/100/140/180/220 from 70/115/160/205/250
  • Cost changed to 8/9/10/11/12% Current Health from 10% Current Health at all ranks E- Blades of Torment
  • Slow Duration set to a constant 2.5 seconds at all ranks from 1.75/2/2.25/2.5/2.75 seconds
  • Slow Amount changed to 30/35/40/45/50% from 40% at all ranks
  • Range reduced to 900 from 1000 (shape adjusted)
  • Cost changed to 4/4.5/5/5.5/6% Current Health from 5% Current Health at all ranks R- Massacre
  • AP Ratio reduced to (+65% AP) from (+100% AP)
  • Damage changed to 10/12.5/15% of Aatrox's missing health plus 50/75/100 from 200/300/400
  • If Aatrox dies and activates Blood Well during the duration of this ability, the remaining duration is reset to 12 seconds

Annie Annie Annie has for a long time had the issues of the older version of Ryze to where if you enter her "No No Zone", you basically die if you aren't a Tank. To add some counterplay to this, her ultimate now has a tiny delay and a brief AoE indicator where the bear will spawn similar to Zac's E. To compensate this change, the rest of Annie's kit has gotten some minor adjustments. Ability 1- Disintegrate

  • Mana Cost reduced to 55/60/65/70/75 mana from 60/65/70/75/80 mana Ability 2- Incinerate
  • Mana Cost changed to 75/80/85/90/95 mana from 70/80/90/100/110 mana
  • Cool Down changed to 9/8.5/8/7.5/7 seconds from 8 seconds at all ranks Ability 3- Molten Shield
  • Mana Cost removed
  • Cool Down increased to 12/11.5/11/10.5/10 seconds from 10 seconds at all ranks Ultimate- Summon: Tibbers
  • Now has a 0.625 second cast time
  • Now shows a brief indicator to where Tibbers will spawn and deal the initial damage
  • Initial Damage AP Ratio increased to (+75% AP) from (+65% AP)

Azir Azir Azir is another incident of poor gameplay design (and a rushed release) that lead a very generalist kit that left his opponent's with little weaknesses to abuse. Similar to Aatrox, the changes he needs will take more time but some changes to tide him over till then are below. Base Stats

  • Base Health increased to 545 from 524
  • Base Health per Level increased to 85 from 80
  • Base Health Regen. increased to 7.5 from 6.92
  • Base Armor increased to 22 from 19.04
  • Base Attack Damage per Level increased to 3 from 2.8
  • Base Attack Range increased to 575 from 525 Passive- Shurima's Legacy
  • Range to Summon increased to 900 from 400
  • Bonus Attack Damage AP Ratio increased to 15/20/25% AP (at levels 1/8/15) from 15% at all levels

Blitzcrank Blitzcrank The rusty robot has kind of been off to the side of the show for a while now, sipping some iced tea and not really seeing many highlights. With the changes to Bottom Lane pressure here, some in-lane pressure would be nice to see to possibly shake up the current, extremely safe match ups. Enter Blitzcrank. Base Stats

  • Base Health reduced to 500 from 583
  • Base Health Regen. "reduced" to 8.5 from 8.51
  • Base Mana increased to 300 from 267.2
  • Base Armor "increased" to 25 from 24.38
  • Base Attack Damage "reduced" to 61.5 from 61.54
  • Base Attack Speed per Level increased to 2% from 1.13% Passive- Mana Barrier
  • Now calculated based off of 30/40/50% of his Max Mana (at levels 1/7/13) from 50% of his Current Mana Ability 1- Rocket Grab
  • Projectile Width reduced by 24%~
  • Range changed to 900/950/1000/1050/1100 from 925 at all ranks
  • Projectile Speed changed to 1700/1775/1850/1925/2000 from 1750 at all ranks
  • Mana Cost changed to 90/95/100/105/110 mana from 100 mana at all ranks
  • Cool Down reduced to 19/18/17/16/15 seconds from 20/19/18/17/16 seconds
  • Base Damage increased to 100/150/200/250/300 from 80/135/190/245/300 Ability 2- Overdrive
  • Mana Cost reduced to 55/60/65/70/75 mana from 75 mana at all ranks
  • Movement Speed changed to 50/65/80/95/110% from 70/75/80/85/90%
  • Movement Speed no longer decays over the duration
  • Removed Attack Speed Boost Ability 3- Power Fist
  • Mana Cost increased to 35 mana from 25 mana
  • Attack Animation Speed increased by 50%
  • Animation changed to Blitz uppercutting his target
  • Now deals 75% AD Bonus Physical Damage
  • Added a (+25% AP) ratio as bonus physical damage Ultimate- Static Field
  • Passive Range reduced to 300 from 450
  • Passive now triggers on all enemies within range once every 1.25 seconds from one random target once every 2.5 seconds
  • Passive Damage reduced to 60/105/150 (+12% AP) from 100/200/300 (+20% AP)

Caitlyn Caitlyn Caitlyn felt a little oppressive when she barricaded you under your tower with an army of cupcakes. However, that is her strategic niche, so instead we will be offering some counterplay without damaging this aspect of her too much. W- Yordle Snap Trap

  • Will no longer proc Headshot if the target is CC immune/not affected by the trap
  • Arm Time increased to 1.25 seconds from 1.1 seconds
  • Mana Cost increased to 20/25/30/35/40 mana from 20 mana
  • Range reduced to 675 from 800

Fiddlesticks Fiddlesticks The new jungle has not been kind to the scarecrow, so some buffs are being added to give the horror some help. Base Stats

  • Base Mana Regen. increased to 9 from 6 Ability 1- Terrify
  • Is now cast at the beginning of the cast time, but still has a cast time
  • Range increased to 550 from 525 Ability 2- Drain
  • Now deals 20% increased damage to non-epic monsters Ability 3- Dark Wind
  • Cool Down reduced to 10 seconds at all ranks from 12/11.5/11/10.5/10 seconds Ultimate- Crowstorm
  • Cool Down changed to 135 seconds at all ranks from 150/140/130 seconds

Heimerdinger Heimerdinger Some minor improvements to the Donger, but not any of his obnoxious tools. Just some minor stat buffs to help him out. Base Stats

  • Base Health increased to 525 from 476
  • Base Mana increased to 310 from 307.2
  • Base Armor increased to 23 from 19.04
  • Base Attack Range increased to 575 from 550

Kayle Kayle Kayle has been secretly performing decently well for a little while now, so just a minor nerf to base stats to keep her in line. Base Stats

  • Base Health reduced to 550 from 574
  • Base Health per Level reduced to 90 from 93

Kindred Kindred Kindred has fallen out of favor. She could use some buffs. Base Stats

  • Base Armor increased to 25 from 20
  • Base Attack Speed increased to 0.655 from 0.625
  • Base Attack Speed per Level increased to 2.75% from 2.5% Passive- Mark of the Kindred
  • Bonus Damage per Stack increased to 1.5% Current Health from 1.25% Current Health
  • Per Target Cool Down reduced to 210 seconds from 240 seconds Ability 2- Wolf's Frenzy
  • Physical Damage AD Ratio increased to (+40/42.5/45/47.5/50% AD) from (+40% AD) at all ranks
  • Mark Damage increased to 50% of Mark's Damage from 40% of Mark's Damage Ability 3- Mounting Dread
  • Now refunds half the mana cost if used on a monster

KogMaw Kog'Maw Kog'Maw is almost where he needs to be. Some minor base stat buffs will secure him into a good position. Base Stats

  • Base Health increased to 525 from 517.76
  • Base Mana Regen. increased to 9 from 8.675
  • Base Attack Speed per Level increased to 2.95% from 2.65%
  • Base Attack Range increased to 525 from 500

MasterYi Master Yi Master Yi has been underperforming lately since nearly every change has been negative to him. Here, we have some buffs to make him MORE of a human chainsaw. Base Stats

  • Base Attack Damage per Level increased to 4 from 3
  • Base Attack Speed increased to 0.695 from 0.679
  • Base Attack Speed per Level increased to 4% from 2% Ability 1- Alpha Strike
  • Mana Cost reduced to 70/75/80/85/90 mana from 70/80/90/100/110 mana
  • Cool Down reduced to 17/16/15/14/13 seconds from 18/17/16/15/14 seconds Ability 2- Meditate
  • Cool Down reduced to 30 seconds from 35 seconds Ability 3- Wuju Style
  • Passive no longer disables while the ability is on cool down
  • Active Duration now resets whenever Master Yi scores a kill or assist during the duration Ultimate- Highlander
  • Cool Down reduced to 85/75/65 seconds from 85 seconds

Mordekaiser Mordekaiser Like many here, some minor buffs to tide him over till a brighter future. Base Stats

  • Base Health per Level increased to 83 from 73
  • Base Health Regen. increased to 5 from 4
  • Base Health Regen. per Level increased to 0.75 from 0.3
  • Base Armor increased to 22 from 20
  • Base Attack Damage increased to 69 from 61
  • Base Attack Damage per Level increased to 5.2 from 5
  • Base Movement Speed increased to 335 from 325

Rammus Rammus Jungle Rammus has been feeling bad since the Jungle update, so he is getting some buffs. Ability 1- Powerball

  • Now refunds half the mana cost if an enemy champion is not hit by the end of the duration Ability 2- Defensive Ball Curl
  • Added Passive: Rammus takes 3/6/9/12/15 flat reduced damage from non-epic monsters
  • Now deals 20% increased damage to monsters Ultimate- Tremors
  • Now reduces the cool down by 25% if a champion is not hit for the full duration, cannot reduce the cool down below 50/40/30 seconds

Sejuani Sejuani Sejuani has been sitting out of the game for long enough. It's about time she saw some light again after the Season 5 nerfs.

  • Base Health per Level increased to 100 from 95
  • Base Health Regen. increased to 9.5 from 8.675
  • Base Mana Regen. "increased" to 7.25 from 7.205
  • Base Armor "increased" to 30 from 29.54
  • Base Armor per Level increased to 3.25 from 3
  • Base Attack Damage increased to 59 from 57.544
  • Base Attack Damage per Level reduced to 3.25 from 3.3
  • Base Attack Speed per Level increased to 2% from 1.44% Ability 1- Arctic Assault
  • Mana Cost reduced to 70/75/80/85/90 mana from 80/85/90/95/100 mana
  • Cool Down reduced to 13/12.5/12/11.5/11 seconds from 15/14/13/12/11 seconds

TahmKench Tahm Kench Jungle Tahm Kench? We can unbench that. Passive- An Acquired Taste

  • Can now apply stacks to buff monsters W- Devour
  • Can now eat buff monsters if they have 3 stacks of An Acquired Taste on them

Taliyah Taliyah Taliyah's last batch of nerfs pushed her too far. Here are some buffs to push her back to an acceptable level. Base Stats

  • Base Health per Level increased to 80 from 75
  • Base Armor increased to 22 from 20 Ability 2- Seismic Shove
  • Mana Cost reduced to 60/70/80/90/100 mana from 70/80/90/100/110 mana
  • Cool Down reduced to 16/14/12/10/8 seconds from 16/15/14/13/12 seconds Ability 3- Unraveled Earth
  • Mana Cost reduced to 80/85/90/95/100 mana from 90/95/100/105/110 mana Ultimate- Weaver's Wall
  • Cool Down reduced to 160/140/120 seconds from 180/150/120 seconds

Teemo Teemo The last string of patches have been unkind to the Swift Scout, so he is getting a few, careful buffs to improve his performance. It is likely he will need larger changes down the road. Base Stats

  • Base Attack Range increased to 525 from 500 Passive- Guerrilla Warfare
  • New Effect: Now causes the first attack or Blinding Dart within 1 second of breaking stealth to gain 125 increased range Ability 1- Blinding Dart
  • Range increased to 600 from 580 Ability 2- Move Quick
  • Mana Cost reduced to 35 mana from 40 mana
  • Cool Down reduced to 17/16.5/16/15.5/15 seconds from 17 seconds at all ranks

Tristana Tristana Tristana's performance as of late has been below average, so here are some buffs to secure her a niche in this coming style of game where niches are huge. Ability 1- Rapid Fire

  • Cool Down reduced to 18/17/16/15/14 seconds from 20/19/18/17/16 seconds Ability 3- Explosive Charge
  • Now deals 35% increased damage to structures
  • Can now be cast on Inhibitors and the enemy Nexus
  • Mana Cost reduced to 60/65/70/75/80 mana from 70/75/80/85/90 mana

Vladimir Vladimir Ever since the Rylai's changes, Vladimir has been suffering a rather low win rate. Here are some buffs to push him back to a more appropriate stance. Base Stats

  • Base Health increased to 550 from 525
  • Base Health per Level "increased" to 85 from 84
  • Base Armor increased to 25 from 23
  • Base Attack Range increased to 500 from 450 Ability 2- Sanguine Pool
  • Damage to Healing ratio increased to 15/17.5/20/22.5/25% from 15% at all ranks
  • Health Cost reduced to 20/17.5/15/12.5/10% Current Health from 20% Current Health
  • Cool Down reduced to 24/22/20/18/16 seconds from 28/25/22/19/16 seconds
  • Range increased to 175 from 150 (graphics updated) Ultimate- Hemoplague
  • Cool Down reduced to 135/125/115 seconds from 150/135/120 seconds

MonkeyKing Wukong Much like Blitzcrank, the Monkey King has not been seen for a very long time. I say it's about time we saw our old pal Wukong more often in Top Lane. Base Stats

  • Base Mana increased to 300 from 265.84
  • Base Mana per Level increased to 40 from 38
  • Base Attack Range increased to 200 from 175 Ability 1- Crushing Blow
  • Bonus Attack Range increased to 125/150/175/200/225 from 125 at all ranks (graphics updated)
  • Bonus Physical Damage AD Ratio changed to (+5/10/15/20/25% AD) from (+10% AD) at all ranks
  • Mana Cost increased to 45 mana from 40 mana Ability 2- Decoy
  • Damage Range increased to 200 from 175
  • Added a (+50% bonus AD) ratio the damage dealt by the clone
  • Cool Down reduced to 17/15/13/11/9 seconds from 18/16/14/12/10 seconds Ultimate- Cyclone
  • Range increased to 192.5 from 167.5

Yasuo Yasuo Some minor touch ups to try and reduce frustration when playing against Wind Man. Base Stats

  • Base Armor reduced to 21 from 24.7 E- Sweeping Blade
  • On-Target Cool Down increased to 14/12/10/8/6 seconds from 10/9/8/7/6 seconds
  • Static Cool Down reduced to 0.3/0.25/0.2/0.15/1 seconds from 0.5/0.4/0.3/0.2/0.1 seconds Ultimate- Last Breath
  • Will now always place Yasuo 175 units between him and the closest enemy champion when activated (used to position him based on conditions, such as outside of turret range if possible)
  • Range increased to 1325 from 1200

Zed Zed The Assassin Update left Zed feeling a little powerless, so he is getting some MINOR buffs to help him out. Base Stats

  • Base Attack Damage increased to 56 from 54.712
  • Base Attack Speed increased to 0.655 from 0.644
  • Base Attack Speed per Level increased to 2.75 from 2.1 Ability 1- Razor Shuriken
  • Projectile Speed increased to 1075 from 902 Ability 3- Shadow Slash
  • Bonus AD Ratio increased to (+95% bonus AD) from (+80% bonus AD)
  • Range increased to 300 from 290 Ultimate- Death Mark
  • Bonus AD gained from Passive changed to 5 (+15% of target's AD) at all ranks from 5 (+5/10/15% of target's AD)

Ziggs Ziggs While it is GREAT that Ziggs is offering an alternative to the Bottom Lane Marksman, his win rate is too high in every lane he goes into. Therefore, he is getting some minor nerfs aimed at his overall performance, NOT specifically Bottom Lane. Base Stats

  • Base Health reduced to 505 from 524.4
  • Base Health Regen. reduced to 5.25 from 6.255
  • Base Mana reduced to 350 from 384
  • Base Mana per Level reduced to 45 from 47
  • Base Armor "increased" to 22 from 21.544
  • Base Armor per Level reduced to 3.25 from 3.3 Ability 1- Bouncing Bomb
  • Mana Cost increased to 55/60/65/70/75 mana from 50/55/60/65/70 mana Ability 3- Hexplosive Minefield
  • Cool Down increased to 20/19/18/17/16 seconds from 16 seconds at all ranks
  • Range reduced to 875 from 900

JUNGLE CHANGES These are just some minor changes to reward the Jungle going to the top side of the map instead of the Bottom Side of the map.

Rift Herald

  • EXP Reward increased to 250 from 200
  • EXP Reward is now global
  • Gold Reward increased to 200 from 50
  • Health reduced to 9000-15000 from 10000-16000
  • Attack Damage reduced to 100-342 from 119-361
  • % Current HP Bonus Physical Damage reduced to 3.5% from 4%
  • Baron Nashor will now wait for Rift Herald to exit combat to spawn/Rift Herald will now never despawn while in combat

Glimpse of the Void (Rift Herald Buff)

  • No longer deactivates when allies are nearby
  • Bonus Magic Damage On-Hit reduced to 15-150 from 15-270
  • Bonus Magic Damage On-Hit now deals 75% increased damage to minions and structures

28 Comments

SGT Dingle Berry3 votes

I like rift herald changes, the global XP alone makes him a target now. If a team isn't completely uncoordinated you could make a play off it when the inevitable bot lane dive comes.

Meep Man2 votes

Indeed, Rift Herald should feel just as rewarding as killing an Elemental Drake since Elemental Drakes are a huge power increase for the whole team that can potentially scale into the future. Rift Herald is now more than just a split pusher minor enhancement, but a team resource objective that boosts a champion to not only split push, but still FAVORS split pushing.

BladeSteel1 votes

except riot has said that they DONT want rift herald to feel as rewarding as drag

ObscurityPie3 votes

YES KINDRED FINALLY OMGKindred Kindred Kindred [slayer-pantheon-thumbs]

k wìx2 votes

Too many changes, and many of the changes are not needed or will break the game - this would be an awful patch, sorry. Some basic takeaways:

1.) Gutting Annie is a mistake. She's NOT played in high level play because she's predictable and easily countered. She's just not that good in high level play, gutting her so bronze and silver players dont cry when they feed her is not the answer. Strike 1.

2.) Blitzcrank having a CHANGING hook SPEED would be really, really bad from a design and balance perspective, players need to know the speed of the hook, so they can reliably have a shot at dodging it, nevermind the other changes, you get a Strike 2 just for tweaking with his projectile speed. Mistake.

3.) The changes to Wukong would push him **WAY to far over the top. ** Sorry, but this is strike 3. Down voted.

Möral Support1 votes

i like some of the ideas, but Annie does not need any changes. She is fine the current way she is. Her Q is not meant to be low mana because she uses it to farm and gets free mana generation from it.

Meep Man2 votes

Annie has been a common point of frustration whenever she gets highlighted in the meta, so I tried to make some changes to her to buff her since the main frustrating part of her is WHY she is picked. Basically, I tried to rebalance her hardcore.

EDIT: Noted this and made some changes. Still think she needed changes though.

Zero Skill Tank1 votes

Now refreshes the cool down of Blood Well if Blood Well is at or reaches 100% Capacity after this ability is cast

This is so fraking broken I can't force myself to read the rest.

Meep Man3 votes

Yeah, I removed that now. That change was a thought of mine that I now see is pretty broken.

Canyoueventakeit1 votes

are you sure this is official?

RENEK EATS OTAKU2 votes

This isnt the official patch? I THOUGH KINDRED WAS GOING TO BE BUFFED

FlagKeeper1 votes

Its realy funny that some broken champions like zed master and blitz got buff nad kogmaw gets a little hp . Im not sure riot play the game they dont know the champions. I think u should play the game befor change it.

FlagKeeper2 votes

I belive kogmaw needs a real buff he is super weak early and super squishy. All of the adc champions have some movment speed or dash stuff but kogmaw is super immobile atleast give his W speed movment on activ.

FlagKeeper1 votes

Its some kind of wierd if u look at these changes all of assasin took huge buff all of them got more dmg more ratio more base for example master took double base speed attack but for mages just a little hp and cd and mana cost those changes r nothing for mages u buff assasin and nerf mage items .there r many counter item in ad items but there is no qss for mages its just unbalanced that assasin have double power and they have double attention in riot .so its true that riot never like to balance the champion there r always favorite champions that riot always buff them even when most of players complaine about their power like master yi or darius or vayne or syndra .but come on we dont see any nerf on them here we go lets buff them.super wired

Dehitay1 votes

Why skip patch 7.1?

Induced Euphoria1 votes

listen, if they nerf Caitlyn i'm gonna be pretty sad about it, probably in chronic depression. DO NOT touch her. I'm serious (>.>) DO NOT.

Cão de Caça1 votes

I want to cry now,thanks Riot!

Luminier1 votes

Lol. This isn't real, also probably some of the worst ideas I've seen with Aatrox

big frick1 votes

Is new Warwick coming out next patch...

pls

DarkBeast1 votes

As a wukong main, I can say that the new jungle hurts him hard. THESE BUFFS ARE NECESSARY. It's great that his clone actually does dmg too. It can block dmg which is cool, but the new ad ratio adds to the mind games. Do I attack a wu that might be fake and take huge dmg chunk when it ends, or chance it and hope I chunk him down? New patch is gonna be fun :P

RENEK EATS OTAKU1 votes

Is this the real PBE patch or is it yours ?

ZeeWolfZ1 votes

Are you fuckin serious? Hecarim is NOT even touched?????

mrwaffles1231 votes

hecarim is the same as he has always been its just the items he buys thats op

Angry Monster1 votes

glad you are not on the balance team; i didnt think anyone could do worse than them.

You proved me wrong; so today i learned something about humanity.

RoudyTrouty1 votes

Why in gods name are they buffing annie

starelementpoke1 votes

Damn it, was hoping for another garen tweak. Time to wait for 7.3

Uteligger1 votes

When are you giving jax longer attack range! other melee champs have 150? iam so tired of his auto attack animation ccancel all the time. The sound go off and the aa hit but no dmg.

Been like this for looong time, and riot never fixes it

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