An idea for a TP change

Saixos··1 votes·362 views

Right now I feel the big problem is TP simply does too much. It helps you back early on if you have issues, provides you with massive map pressure, etc.

What if we reverted the reduced cooldown on towers, and added another summoner spell as compensation?

A summoner spell that would make towers act like the fountain for 5/7 seconds or so. Regen and item purchasing (without the op laser ofc). Such a spell would have the same effect of relieving pressure early on, but unlike TP death is still going to be punishing for the enemy laner. It could have very interesting uses throughout the game, be it allowing for an easy tear pickup early on, to allowing a team to have regen in tower range to help defend. Junglers could pick up the item instead of flash when possible even, since they could run up to their laners and give them an advantage in lane by using it on their tower.

1 Comments

Treeofwar1 votes

people have asked for teleport to be changed but you have to think about it another way it also takes away kill pressure if you are so say a top rengar and you have have ignite and if you get the kill with ignite you most likely are going to force the teleport releaving the map pressure for the team and the ignite is still on a lower cd so teleport may be a problem but if you think about it in a team fight what does teleport really give you? nothing really but ignite stops heals and does damage for more burst or if you brought heal you can save an ally.

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