Let's face it, current game balance is dreadful
And they don't plan on fixing anything by the time the new season rolls out.
Here are the horrible ideas I have: Reduce all champion damage done to champions and turrets by ~10%. (Everything deals far too much damage. Damage to minions/monsters should be unaffected though) Introduce new AP/Armor item. Revert IE (3.8k cost, 80 AD), increase Statikk cost and Attack Speed to match efficiency - so ADCs won't reach lategame before 20min. Nerf Hexdrinker. (Just give it Armguard passive with AD+MR instead? Now that we have Nullifying Orb, having 2 spellshields by first back...) Introduce new defensive Keystone that is actually defensive; Currently the only one is Guardian, and it can only be used by supports. Remove Yasuo (jk, but not jk).