Nerf Illaoi's laning and level 6 and buff her late
In particular her E's range should increase per rank or champion level, so as to have more utility in teamfights. She should NOT be able to 100-0 a tank as soon as she hits 6.
In particular her E's range should increase per rank or champion level, so as to have more utility in teamfights. She should NOT be able to 100-0 a tank as soon as she hits 6.
Sort of related, but once she spawns the tentacles party during a team fight, it's impossible to read anything that's going on. For a game that wants to pride itself in clarity and counterplay, telling what's going on when you have 20,000 tentacles flailing everywhere is a bit much.
I never have a problem finding and avoiding the tentacles. They do have a long spawn animation.
Not really my point. Once a fight starts and you have tentacles laying down their crush animation, along with their models swinging around, discerning what's happening in the chaos is a nightmare. I don't really care about the tentacles so much as what's happening during the fight.
I'm saying the the huge animation gives everything away. I don't find it tough to see anything in a team fight, even with Illaoi I the game. She is honestly pretty clear to me; move, or be killed.
>minion block
She has 0 cc and her skillshots are extremely slow. She is fine.
She has slows, so not 0 CC. Slows work in the laning phase when you have by default more AD than the enemy, hence nerf her early (where she has the tools to do fine and is doing more than fine) and buff her late where she can't bring too much.