[{quoted}](name=My Hands r 2 Big,realm=NA,application-id=3ErqAdtq,discussion-id=H04AAM3t,comment-id=00010001,timestamp=2017-11-30T10:15:55.358+0000)
Uhm.... it's not a stun, it's a sleep, which is broken by damage. Which means that the duration can be as short as instantaneous if you were already taking damage (say a tank had sunfire cape near you) or up to two seconds if you haven't taken damage in the meanwhile. I'm not saying it's worse than other spells, just comparing it. You say it's a flat 2 second durations, but you don't factor the fact that it can be broken before.
Because people don't burst the target from the orbit once they're CC'ed, I suppose? That there is just a contrived argument that makes no sense.
If a champ being root in a crowded fight usually kills them even though they can still use spells outside of mobility ones, what makes you think a CC that ""sleeps"" you for 2 second that can be TECHNICALLY broken from the first hit and escapable is gonna have a higher chance of survival given both scenario they both die in the first hit, or the first wave of hits, anyway?
The bubble is mainly a zoning tool, if you walk into it, there's no one to blame but you. There are so many zoning tool in this game i won't even make a list. And the size of this one is actually very small, plus it's visible.
No, the problem is not a singular element of this spell, it's the fact it's like 3 normal spells all crammed into 1. This is how CertainlyT always finds excuses to pretend that his kits are okay, that every single time he uses a combination of spells to form 1 spell, and claim that it's okay because individually each one is not such a big deal. But the problem is that it shouldn't be a fucking spell that's like 3 spells in 1, it's utterly ridiculous.
It has a very narrow hitbox compared to most other similar spells, it is broken on damage, the sleep is delayed, it is blocked by minions (granted most other similar spells are also blocked by minions, but not all of them)
The sleep is delayed is actually pro, not a con. I don't even know anyone with a brain is gonna think otherwise.
It makes it so that the effect is not region bound like a damn trap should, and the instant you make the contact with the trap, you are given a small trap that will follow you anywhere until it goes off. Think Soraka's E where it silences the people inside the AoE and roots them if you are in there as it closes a short while later, and now imagine and shift it so that the root effect is delayed but will follow you; so if you ghost or dash through the region to chase a target, you will always be rooted regardless of where you are once the timer goes off. How the hell is that a weakness? It's a god damn pro, as it is more powerful where it VERY RELIABLY closes that section of the map into a strict no-go zone (closes the entire path if it's the choke point) with no way of passing outside of using another path of entry!
You can't "tough it out" in the same way like any other traps in the game (even Jinx's has gaps in between the "wall", or the trap-master like Teemo where you can really just tank it or even clear it, for Zoe's E it's completely absolute; if it's there in the middle of a path, you ain't passing through that path), how does it make sense that some of the stronger CC as her E IN THE VERY MINIMUM OF THAT SPELL also needs to have almost the strongest trap in the entire game in the same spell, and somehow that's a con? This is not even considering all the other good shit that comes along with it all, in this 1 spell, and that's a CON?
**EDIT: **Hard CC can be blocked by minions is hardly a con, because there are only so little amount of champs who don't have that in the first place. And for those who do, they typically have a very solid ground and reasons for why that's the case: Champs like Vi and Malph can just run through the minions and eat your ass because it's their ultimate, champs like Alistar and Vayne can just knock you with a lock-on because they at least have the excuses that it's equally beneficial as it is disadvantageous since any wrong use results in actually helping the enemies escape, champs like Taric's E is both very telegraphed and delayed and specific in its execution not to mention short ranged to gain the ability to pass through minions, champs like Ryze can root you instantly for 2 seconds with a lock-on because he needs to blow 2 of his 3 attack spells to do just that which also by doing it ruins his DPS combo pattern. Yeah there are say Malz and Annie, but they're like some ancient design, and there aren't that many of them in the game left. A convention is not a con, you're trying too hard there.
Stop using terrible logic to defend the indefensible, it's contrived, and it's very annoying.