Can Tahm only apply fish stacks with his autos?
His Q gives him a massive ass slow that allows him to catch up to his target to allow him to attack them. Why should it only require him to attack the target 2 times then?
His Q gives him a massive ass slow that allows him to catch up to his target to allow him to attack them. Why should it only require him to attack the target 2 times then?
Ugh, another
thread. I guess he's still in the circle of hate for the boards, along with
, or whoever else people don't know how to play against. So I'll do what I always do in the Kench hate thread, play out his weaknesses, so you're welcome:
AND THIS
**
If he's that much of a problem, you know you have these two items here, right? These items are literally DESIGNED to mess up champs like Kench, and even beforehand,
and
are both such cheap items to put into your build, ABUSE THEM. I don't know how many times I utterly destroy people as Kench and the carries don't even go for these powerful items for them. If you don't take this clear advantage for yourself, then that's your fault, not the enemy Tahm Kench. You're just playing right into his mouth, and you'll get punished for it. Also, one word:
. This Van Helsing knockoff can make quick work of him thanks to her silver bolts.So, enough of my rant, so I hoped you board peoples have learned a thing or two I've learned. While I'll get downvoted for not blindly agreeing with the masses, at least I would know how to build against The River King. Have a great time in LoL folks. [slayer-pantheon-thumbs]
More people need to read this!
I actually agree that Tahm gets too much hate. That being said... **
Here are some of my own thoughts.
Honestly, his stacks should fall off after you use an empowered ability. This would fix a lot. It's really crazy he can stick to someone like Ahri if he has stacks. He just uses a ranged stun that last 1.5 s, then eats them for 6 seconds, then stuns again for 1.5s. This is 9 seconds of CC, back to back. I don't know of any other champs who can stack back to back. Braum stuns on his, but they don't stay on so he can immediately stun after the 8 sec CD. They fall off, the count starts over.
Edit: I stand corrected. That is 7.75 seconds of hard CC. Stun for 1.5, devour for 6 seconds, regurgitate with .25 second stun.
Except his W removes all stacks....
His q doesn't though I don't think.
My bad. 7.75 seconds of hard CC. So, yeah, 7.75 seconds of straight CC.
You and I both forgot that his W also stuns for .25s. I'm assuming that you did because you didn't mention that.
So, let's see.
1.5 second stun with base (no AP) 80-260 magic damage, depending on rank, with the enemy at 3 stacks with a Q. Stacks remain. Devour champion for 4-6 seconds, depending on rank with W. Regurgitate champion dealing 20-32% max health damage, depending on rank, by reactivating W.
Also, post rank 6, your Q and W deal an additional 20 (+ 4/6/8% bonus health). The damage will likely be around 20 + 40-280 from rank 6 up to end game. That's 1000 extra health (from Sightstone/Relic or Cinderhulk/Tank item, with runes/masteries) at rank 6 to 3,500 at end game. It is very easy to get over 6K life on him and that 3,500 is a conservative estimate.
If Q and W are max rank at level 11, that is 260 (+140 from R passive) + 32% max health (+ 140 from R passive) = 540 + 32% max health in damage.
Not done! See after you spit them out they are stunned for .25 seconds. This gives you time to Q them again, because Q's cooldown is the same length of time as his devour ability. So you get another freebie 70% slow with 260 damage. Auto attack two times during the 2 second slow, and you can eat them again for 6 seconds. Now, granted if it is a mobile champion with dashes or anyone with Flash on cooldown, they might get away at this time. More than likely, however, they will be dead and unable to do so.
So that's my synopsis on the Tahm Kench CC chain. You're welcome. :)
Edit: Wish I could have seen a Tahm Kench with a DFG. The burst!
I like your other points though. I have a hard time putting weaknesses into words because I play largely on intuition.
I'm glad I'm not the only one whose tired of
hate circle-jerk threads, so I thank you for the support (heh, since he's a support) and I'm glad you explained your reasoning of my words instead of downvoting and blatantly stating I'm wrong. Allow me to explain myself:
&
built before, no exaggeration. I've always thought these items would be useful in shutting him down in theory, but since I don't know how they would function in the first place, I'm just stating that I would believe would be effective, sorry about that. I thought the
would help with his regen from his E passive, and
would be helpful as well since he will always out-health you. I guess I don't have any first rate knowledge on these items, my apologies. Maybe
would be good? Probably not thoughAnd as for your ideas, I do like them, I should've remembered to put those down as well, so you're completely right as well. Not using your shield at the right time is what can get you killed, and once it's gone, you'll be as good as dead. So, thanks for your input as well
I fully agree with this, while also think making a user immune to a second helping of his passive similar to Braum and Nautilus would ease the annoying aspects of him without really affecting his mains much.
At the same time, I am curious why nobody complains about
having an even higher lockdown then Tahm, while dishing out some moderate damage himself. (Not saying he is a problem just a comparison)
You have a good point on both fronts. The passive should drop off just like it does with other similar mechanics.
As for the
, I have a friend who used to run him full tank with a
and do around the top damage in the game consistently. It was stupid. :P
I still run
on him if my team needs my E to hurt more.
Low mobility... Swiftness boots with alacrity/furor=problem solved. If he lands his Q on you then even without boots he can easily catch up to you.
Actually, he doesnt need to attack the target at all since his passive decays after 7 seconds and his Q has 6 seconds cooldown ( ͡° ᴥ ͡°)
Actually, he doesnt need to attack the target at all since his passive decays after 7 seconds and his Q has 6 seconds cooldown ( ͡° ᴥ ͡°)
@ what? level 1 with no CD items/%?
[{quoted}](name=Lime Josh,realm=NA,application-id=3ErqAdtq,discussion-id=GzOTc4dY,comment-id=00000000,timestamp=2015-12-19T18:20:30.561+0000)
@ what? level 1 with no CD items/%?
The cooldown on his Q don't even scale. It is always 6 seconds (assuming no CDR)
Yep. His Q doesnt scale with lvl for CD. it is a flat 6 seconds.
The slow does scale drastically though, so chaining Qs at level 1 is much harder than at level 9.
Another QQ thread about
too "op"
Are you trying to say he's not?
He is not op at all because he has no real dmg (he can't kill u in less than 5 secs unlike
) and he has no mibility like
, so he is not op.
Oh, so I was just imagining my health disappearing when that full tank Tahm ate me.
On noes, one of the slowest champions can deal noticeable damage and survive more than 2 hits. Try facing a good; yasou, fizz, talon, leesin, kindred, ekko, kalista; and tell me how frustrating kench is in comparison.
Name one other tank that can delete other tanks with his damage.
(Also, all those champions you mentioned are squishy when building damage)
This guy kinda has a point. Like I never died to a Sejuani or Braum before. At least Darius or Garen have to build BC and SG to deal decent damage on top of being tanky.
Amumu & chogath if built ap, garen under specific circumstances, mordekaiser & sion before their rework, udyr & volibear late game
They're not tanks if they're being built AP. They're tanky mages.
Garen is a juggernaut. Not a tank.
Mordekaiser is also a juggernaut. Sion has been reworked, so that doesn't apply to current balance.
Udyr and Volibear are tanky fighters. They are NOT tanks.
Their label doesn't change because they build differently; likewise their kits make them more tanky regardless of items.
Juggernauts are just fancy bruisers; like fighters they can be built offensively &/or defensively and still be effective. Hence why I said specific circumstances & before their reworks ruined them.
They again have mechanics in their kits making them more durable than most other champions that happen without items; scaling by level, again like I previously said, late game. Vi is a fighter, volibear is a bruiser; he's still closer to being a tank than you think.
Think through before attempting to dispute.
I asked specifically for tanks, not "tanky sub-classes."
Tanks build specifically items that aid in survivability and debilitating enemy champions with slows and/or ways to punish carries for punishing them or being out of position. This does not include damage that can on its own fight a carry. Your examples do not fit this description.
Instead of telling me that I need to think before attempting to dispute, read carefully before trying to redefine common soecific terms.
Uh-huh, there's no 'pure' tank as nearly every champion has a subtype.
Have you looked through the item lists? There's items that cover both quite well; Rod of ages gives noticeable health and ap; making amumu both durable and dangerous. Same thing with the crystal scepter & torment, health & ability power in the same item. Black cleaver, health & armor shred; titanic hydra, health and attack damage, it's easily possible to build both ways simultaneous.
Now you're covering up by blaming semantics, got any technical data worth reading instead? Screen shots, videos, cited quotes?
All I have to say is you need to do your research.
For example, look up the LoL definition of a tank.
Things are named in video games after their real life equivalents. Ever read a history book? Tanks deal much more damage than a mere jeep, but they often lack the capacity to as they are unwieldy.
"Tanks are durable, front-line champions that help lock down enemies and start fights. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many tanks can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential."
Straight from the LoL wiki. Nowhere does it say that tanks have to have damage, but since they already have CC and durability Riot tends to not give them damage for balancing reasons. I mean, if
had his passive scale off of half of his HP or something ridiculous like that, he wouldn't need his carries to win fights.
However tanks are not without damage, the only champion with the capacity of no damage is leblanc, her clone specifically states it cannot deal damage. If tanks literally did no damage, then the game would become even more boring than it has become from the increasing lack of variety. While kench isn't as overloaded as the previous champions (kindred, yasou, ekko, kalista, ext), his kit is rather dull without the quick fix of a damage boost. I'm surprised it wasn't a level scaling instead of a health scale, but that's riot, inept balancing.
So he isnt OP... Because he doesnt deal assassin level damage while being an unkillable tank?
Do you even understand how stupid you sound?
There is a difference between a full tank Tahm doing tons of work in a teamfight (Lots of Defense/HP/Good CC/Good Damage) and assassins which are literally built to delete squishys and get out
How to not die to assasins
Step 1: Buy this if AP
Step 2: Buy this if ad
Step 3: Still need more get this 
[slayer-pantheon-thumbs] Good Luck in solo queue!
Step 2: Buy this if ad
the thing is you still take the 20-32% of max hp even if you QSS it, that's silly, imo.
Or, even better imo: just balance him by making it so he cannot devour the same champion for 10 seconds after he spits them out.
That wouldnt be much of a nerf.
Until lvl 13 his Devour's CD is LONGER than 10 seconds. And even at max lvl, his Devour has a 10 second CD. And most Kench's only get SV for CDR, so a 9 second CD being changed to a 10 second CD. Almost unnoticeable in this game.
Ah, valid point. Well, then 15. :D
He has no AoE, no escapes and can only focus one target. ONE. With his passive.
And if you do any kind of damage when he tries to ult away, it will stop it completely and go on FULL cooldown. His ult is very slow too.
Tahm isn't a support so stop trying to get a fun mage nurfed like you fools did to janna.
was expecting a fish dicks joke, was disappointed upon entering said thread
or better yet rework tahms whole kit... his w, the only unique thing about him is broken and well he was a failed champ tbh...
He literally only needs tuning. But alright.
Not a bad idea actually but I doubt it would be enough to cleanse your hatred of him.
His AA is so small tho that if he can only do that, it would be useless in lane.
Tbh the only thing that needs to change is the way is passive removal works : atm you only lose one charge after X seconds. Imo it should work like that : if tahm does not apply another stack to you in X second, all the marks are gone.
Tada, problem solved.