what should be considered when regarding Runic Echoes Changes
So 8.10 seems to be the patch that is going to give some minor changes to the jungle, as well as some potential redesign of Runic Echoes, which got me thinking about what should be considered when attempting to redesign said item. Here are some of my thoughts regarding this:
- ##It should be a JG item that ALL mages can use.
Right now, Runic Echoes really only benefits those who can use it the best, which is Burst champions, or those who can pick enemies off. Some champs can't do that really, like most DPS champions, (Karthus, Cass, ASol, Ryze, etc)
what I'm saying here is get rid of the Luden's active. I get that Riot wants it to be a sort of niche item, but I feel there is such a thing as too niche
- ##Instead of Making the item weaker than most In-lane items to make sure it can't be abused, make it so it benefits mostly from being in the Jungle.
It seems to me that every iteration of an AP jungle items ends up in 2 scenarios:
- It's weak to the point that only a select few can actually use it, and makes it kind of a useless item compared to everything else
- laners take the item as some sort of cheese method, and/or Ezreal finds a way to break it.
I think if Runic becomes a new item entirely, it should have an ability that benefits from being in the jungle, and ONLY the Jungle.
- ##It SHOULD have CDR, but not build out of Lost Chapter
I say that it shouldn't build out of Lost Chapter because that means it will lock AP junglers out of the other 3 options (Luden's, GLP, AAS). I get that some champs need movespeed, which runic currently gives, but for mages, CDR is a better stat to use.
I'm interested on what everyone's thoughts are, so feedback is definitely appreciated! :)