Disable champs for people in ranked if they haven't met a mastery threshold

Barcid··5 votes·563 views

This should be a fucking no brainer. Three times games have been ruined by somebody who hasn't even played a champ more than 3 times period. Sometimes not at all. You know what Heroes of the Storm does to prevent this? Locks the hero in ranked. They have to have met a level requirement to play them in ranked because otherwise that player will without a doubt ruin a game due to a lack of knowledge on the hero.

How does this even have to be a suggestion? A healthy ranked environment has a player know at least two or more roles and then a few champions at the least. Mains are fine, but having basic champ knowledge of the roster helps them play against those champs as well. But no, here comes a first time Zed or a first time Ekko or a first time Camille and there goes your promos because you can't put the most obvious of preventatives into the game to keep people from being asshats.

Just... fucking... come the fuck on, guys!

Edit: When I say "mastery threshold", this means that they have to reach a specific level of mastery, not complete mastery. So achieving levels 2 or 3 would at least mean somebody has at least spent time with the champion, which doesn't completely remove trolls but definitely diminishes the chances of it happening.

29 Comments

archerno14 votes

No

Fuh Queue3 votes

The moba Smite requires a level 1 mastery with any champion (god) you use in ranked. That's literally only like 4 games with them. People here love complaining about first time picks in their ranked games yet don't want a mastery threshold. Doesn't make sense to me.

DrCyanide1 votes

The problem associated with the Mastery threshold is trading. There are many Champions I could not trade to others, because I lack the Mastery to lock them in first.

The best solution I've heard of is trading pick order instead. Since the person requesting the Champion should be skilled enough to be able to pick the champion. This has the potential downside of some people spamming trade requests (wanting to be last pick or what not).

Fuh Queue1 votes

I agree with trading your order in the pick phase. At least this allows for more communication while still requiring everyone to have a level 1 mastery. The thing is that 1 mastery could be 6 losses where the user still sucks with the champion. It doesn't mean everyone will perform better, just potentially more knowledgeable I guess.

Barcid1 votes

More knowledgeable is absolutely fine. It's better than having no knowledge. And while this can still be the case because people will do this regardless, the mastery limit will at least make it so people can't just pick up a champion willy nilly in ranked that they've never even touched before and play them.

PlsTouchMeGently2 votes

See, that wouldn't work at all. Partly because of smurf accounts. For instance, on my jungle main account, I don't play mid laners often. On this account I main mid and rarely play jg. But I can play Rek'Sai as well on this account as I can on my jungle account, although according to op.gg I have no experience on Rek.

Barcid1 votes

And Riot already said that they wanted to fix the smurfing problem.

So... how does this apply? This would be a deterrent for that as well as toxic happenings in ranked between people who aren't smurfs.

Critmaster Garen1 votes

[{quoted}](name=Sang Noir,realm=NA,application-id=3ErqAdtq,discussion-id=GxMXRfWE,comment-id=0003,timestamp=2017-07-21T15:58:19.078+0000)

See, that wouldn't work at all. Partly because of smurf accounts. For instance, on my jungle main account, I don't play mid laners often. On this account I main mid and rarely play jg. But I can play Rek'Sai as well on this account as I can on my jungle account, although according to op.gg I have no experience on Rek.

i dont think smurph accounts should be actively supported to be honest.

they skew the entire ladder system. i mean every season we have people who have multiple accounts in master and challenger and take up multiple of the limited spots that other players should be able to take.

in no serious competitive sport can the same contestant take up multiple spots on the ladder.

not only that, but smurph accounts are so common, that theyre consistently screwing with the integrity of games at pretty much every single rating except for the highest tiers of play.

while were talking, there are people being carried into mmr that they dont belong in due to the existence of a much higher rated smurph on their team, while the opposing team basically gets scammed out of a fair chance to win the game at the mmr theyre playing at.

doesnt that just seem wrong to you?

it doesnt seem like riot can really prevent the existence of smurph accounts, since they can be hard to identify. but i dont think they should be taken into any form of consideration when it comes to changes to the ranked system overall.

so if you want to make a smurph to play ranked games on, youd just have to deal with the fact that youd need to put in extra efford and rank up multiple champions to a certain mastery grade to even start playing in competitive ques with that account.

while its tue, that you can have a very high mastery score on a champion and still suck with it, this would still prevent those cases where people blindly pick new released or reworked champions into a ranked game without even reading up on their abilities and their tooltips first. this is something that happens at every mmr whenever a champion is newly released and reworked, and people usually suck ass with these champions.

theyre usually just responding with the excuse of "i just wanted to try him".

its the main reason you will find these champions banned from ranked games for the first two weeks of release. this can lead to a lot of toxicity because of people rightfully banning these champions out from their teammates (most people want to maximize their chances of winning), and the guy who showed pick intent for the champion already tilting before the game even starts or worse, sabotaging the game in retaliation.

plus, i dont think we should be forced to waste a ban slot on these champions every single time a new release happens, just to prevent out teammates from doing something irresponsible and stupid.

PlsTouchMeGently1 votes

What seems wrong to me is people purposefully throwing their promo games to get into low elo on a smurf. I didn't do that and got placed exactly where my main is haha. I see nothing wrong with people having multiple accounts around their skill levels

EcchiOtakuTM1 votes

Smurf accounts shouldn't be even remotely brought up in an argument. If you're entering ranked on multiple accounts then put in the time to enter.

EcchiOtakuTM2 votes

We need a mastery threshold of 2 or 3. Ranked isn't for fun and games, shouldn't be first timing CRAP in their.

Ba Vhalk1 votes

Let's play 200 games on 1 champ and feed my ass off.

You still want me on your team WITH a mastery?

Barcid1 votes

Yeah, then I'd know you're trolling off the bat with a record like that.

Although if I wanted to go into an actual explanation, after 200 games on a champ you feed your ass off on, the vast vast vast majority of people will halt long before they'd hit mastery.

That's even assuming that the required mastery threshold is level 4 or 5. Level 3 would be fine. Hell, level 2's even at least some thing that says that somebody at least played the champ before whipping it out in ranked. I also specified that it's exclusive to ranked, and you're free to do whatever the hell you want in norms.

Literally nothing about this request is unreasonable, and in fact would vastly improve game health in general. If everyone knows for a fact you'd have to at least have played the champ before to bring them into ranked, there's a far greater chance they're going to give you the benefit of the doubt that you may have just had a bad game and aren't just an ass intentionally throwing a game by being one of those people who thinks their fun should be justification enough to ruin the enjoyment of others.

Did you think before responding? Did you even think? Did you give it a thought? No, no you didn't. I know you didn't because all you saw was, "Oh gosh, more work for me before I can just play a champ in ranked willy nilly. You mean I'd have to practice at a competitive game? Goddamn, spare me that." And then you came here with a half-baked response like that one that's about as constructive as a wrecking ball. Good show, chap. Good show.

Ba Vhalk1 votes

The point I tried to make was, masteries don't mean anything. You can still suck if you're mastery 7 but you can also play like a challenger without a mastery, smarty pants

We all once had that Yasuo level 7 main that got shitted on and went 0/15. Or that player that carried the game but had no mastery.

Barcid1 votes

So how does that counteract literally any of my argument? It gates it so this issue becomes far less. Oh yeah, you will get that person who's convinced they're good with a hero. But you'll be significantly less likely to get that person who just played the champ because "I accidentally picked it" or "It counters them, I read it on Mobafire" or "I wanted to play this champ, first time, oh well". You basically cut the troll count in half. What you're saying is you don't want to cut the troll count in half. That is absolutely astounding. Like, why? Are you one of them? Because that's the only conceivable reason that's actually reasonable if not douchey.

If the guy has no mastery ranking at all and still is able to carry with the champ, great! Then they'll have no problem completing, what, 4-5 games at most to hit mastery 2? Because if they're carrying consistently, they get far more champ experience. Now they're done quicker. People who aren't good with the champ will take longer.

Again, your logic... isn't. It isn't logic. It straight up says nothing against the argument. It's just an aside at most.

Erockandroll1 votes

Autofilled Support: ... I don't have any supports at mastery 5 yet.

Barcid1 votes

5 is the assumption, but I said a threshold not complete mastery. You could reach mastery level 2 and that'd say the person at least bothered to learn the champ before lugging them into ranked to ruin a game or five.

TheDesoIation1 votes

What if you get autofilled?I mean it's a good idea but i don't have any supports over lvl 2 pretty sure except thresh so if i get support what do i do?

Barcid1 votes

Practice a support for a bit? It certainly couldn't hurt to learn the role, and since autofill is a thing now it seems like the more responsible thing to do to learn how every role works beforehand rather than en media res.

TheDesoIation1 votes

or a more easy approach just dodge when i get support

RookPusher1 votes

Amen. For roles you ask to play, level 4 should be required for ranked.

I'm sure the downvotes are all from the same old arguments

"Don't put this logical policy in place because I want to do whatever on my smurf!"

Idiots. Sometimes I wish people could see how selfish they were in an out of body experience.

Cornerstone11 votes

The mastery requirement is probably too steep. I would say maybe a minimum of 10 champion plays. That shouldn't be unreasonable as you work your way to 30 for a smurf, and at least insures a basic ability with the champion.

Barcid1 votes

I did specifically say a threshold, not complete mastery, meaning you could achieve mastery rank 2 or 3 and it should be fine. The issue I have is that people will play champs in ranked that they've never played before or barely touched. A 2 or 3 would mean that yeah, they've at least learned the ropes. The point is to gate trolling and diminish it.

Sanctimonious1 votes

I think getting to an elo where people basically understand the game, instead of being in starter elo would be a big step forward tbh. It must be frustrating for a bunch of people first timing champions / newly ranked players in your games. I guess the first step would be to get out of that elo range by beating the people who do that, no?

Barcid1 votes

Plats do it, Diamonds do it, too. Lot of people do it just to fuck around if they're feeling like it. Problem is they can just as likely be on your team as the other team, so I don't really get how your statement applies.

Sanctimonious1 votes

What i'm saying is, typically in lower elo people have larger champion pools than in higher divisions, and it leads to a lot of abuse cases. It's not nearly as big of a factor in plat 3+ games as it is in silver and gold. Sorry for the flame.

Spicy Rice1 votes

First timing a champ isn't necessarily a bad thing a skill long as you have good game knowledge.

The only reason this is a problem is that there are people who can't admit they have no clue what they are doing. Those are the feeders we all know and hate.

And tbh, making a change like this would hurt a lot of 1 trick players, such as myself, as sometimes (always for me) the main is banned, and you need something you don't play in order to help the team comp.

Barcid1 votes

Then play a few normal games with other champions and fafoomf you have them available. It doesn't even take long to hit mastery 2 with a champion, and knowing a champion's cooldowns, mana costs, damage, and all else makes it drastically easier to lane against them because now you at least know what you're dealing with.

This wouldn't hurt you, it'd help you to help yourself.

Spicy Rice1 votes

It doesn't help that I rarely have time for a game, so when I do, I want to play my main

More from Gameplay

More by Barcid