Keystone Rune Ideas

Chønklord··1 votes·237 views

##Keystone Rune Ideas

  • Overdrive (Significantly boost Movespeed % for X amount of time when X happens [WiP])
  • Goliath (Summons the Spirit of a Shogun and causes enemies in X radius to Flee for X seconds [WiP])
  • Liquid Defense (When taking X amount of burst damage, triggers a protective, fluidic sphere that negates X% of incoming damage [WiP])
  • Sonic Shock (Every X seconds, passively emits a shockwave around champion, slowing enemies for X seconds by X%, and silencing their abilities for 0.5seconds [WiP])
  • God's Armament (Passively provides extreme levels of Armor, MR and Health when X [WiP])
  • Susanoo (For every X attack over X amount of damage done, summons an ethereal sword that strikes the enemy 3 times in rapid succession, or parries 3 AAs from any source, so long as incoming damage is X amount [WiP])
  • Shadow Walk (Passive -- So long as no damage is done to enemies, allows the user to temporarily increase movespeed by X%, and provides a stealth shroud by bending light in the surrounding environment for X seconds. High Cooldown, disabled by taking damage from any source [WiP])
  • Commandment (Increases durability and damage output of nearby allied turrets within X radius [WiP])
  • Refractive Shielding (Passive -- Creates a prismatic barrier which blocks a portion of incoming projectile damage from one direction. Barrier can only mitigate X amount of damage before failing. User must not take damage for X seconds in order for the barrier to reinitialize itself [WiP])
  • Transfusion (Passive -- Every X number of spells or attacks, converts X% of champion's HP into AP(or AD) damage. Health regen is temporarily increased by X amount for X time [WiP])
  • I Will Survive (Passive -- When user is taunted, stunned, snared, rooted, or otherwise immobilized, provides 3 short bursts of HP, based on X% Bonus HP amount [WiP])

2 Comments

Death by Glamour1 votes

some of these seem pretty broken

im sure riot will implement them on that basis

seriously though some of these seem more like actives rather than passives or is that what riot is trying to do with the new keystones?

Chønklord1 votes

Yea, I don't know. It's hard for me to think up interesting keystone rune ideas, without seeming to be broken/op.

After all, broken/op stuff does tend to be more fun than "balanced", basic shit.

I think what Riot is going for with the Keystone Rune is -- "Massive gameplay changing ability".

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