Keystone Rune Ideas
##Keystone Rune Ideas
- Overdrive (Significantly boost Movespeed % for X amount of time when X happens [WiP])
- Goliath (Summons the Spirit of a Shogun and causes enemies in X radius to Flee for X seconds [WiP])
- Liquid Defense (When taking X amount of burst damage, triggers a protective, fluidic sphere that negates X% of incoming damage [WiP])
- Sonic Shock (Every X seconds, passively emits a shockwave around champion, slowing enemies for X seconds by X%, and silencing their abilities for 0.5seconds [WiP])
- God's Armament (Passively provides extreme levels of Armor, MR and Health when X [WiP])
- Susanoo (For every X attack over X amount of damage done, summons an ethereal sword that strikes the enemy 3 times in rapid succession, or parries 3 AAs from any source, so long as incoming damage is X amount [WiP])
- Shadow Walk (Passive -- So long as no damage is done to enemies, allows the user to temporarily increase movespeed by X%, and provides a stealth shroud by bending light in the surrounding environment for X seconds. High Cooldown, disabled by taking damage from any source [WiP])
- Commandment (Increases durability and damage output of nearby allied turrets within X radius [WiP])
- Refractive Shielding (Passive -- Creates a prismatic barrier which blocks a portion of incoming projectile damage from one direction. Barrier can only mitigate X amount of damage before failing. User must not take damage for X seconds in order for the barrier to reinitialize itself [WiP])
- Transfusion (Passive -- Every X number of spells or attacks, converts X% of champion's HP into AP(or AD) damage. Health regen is temporarily increased by X amount for X time [WiP])
- I Will Survive (Passive -- When user is taunted, stunned, snared, rooted, or otherwise immobilized, provides 3 short bursts of HP, based on X% Bonus HP amount [WiP])