Give turrets armor pen equal to base armor.

PhDs Nuts··3 votes·343 views

And make them actually deal damage if you dont build armor. Champions shouldnt be getting away with building just HP And turret diving safely for 4+ shots mid game.

I'd say have turrets deal 25-40% max HP physical damage, and have some amount of %bonus armor pen to prevent immortal Malphites/Rammi. No armor? Get rekt. Have armor? Good, you're supposed to if you're turret diving or tanking a siege.

http://preseason.na.leagueoflegends.com/assets/img/gameflow_turrets_screen.jpg

5 Comments

CerealBoxOfDoom2 votes

even if you did this stacking hp would still work

turrets already ignore like 66% of your armor and ppl who just stack hp are only going to have a bit more armor penetrated. You will still get dived and beaten like a bitch.

You are there to defend the towers, not the other way around.

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/50/50e29ed2772ca73045b9de430ef2bc924367026d_full.jpg

PhDs Nuts1 votes

{quoted}

even if you did this stacking hp would still work

turrets already ignore like 66% of your armor and ppl who just stack hp are only going to have a bit more armor penetrated. You will still get dived and beaten like a bitch.

You are there to defend the towers, not the other way around.

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/50/50e29ed2772ca73045b9de430ef2bc924367026d_full.jpg

Stacking hp doesn't work against %maxhp damage.

Tormentula1 votes

I still wish turrets just did flat %HP true damage.. make it so each shot is guaranteed to get rid of 20-25% of the target's maximum health. This would make turret diving less brainless... teams would actually have to coordinate with tanking the turret rather than braum or ali literally just standing there dancing while jinx dives and 70-0s the tower.

Towers are meant to be safe havens in most circumstances, they're what prevent a lane from being a one sided 1v1 and sadly it feels one sided anyway with how many tanks and invurns there are.

Mr Broken Wings1 votes

Would be a pretty dumb idea to overbuff turrets. What people dont understand is the simple fact that if you make turretdives impossible people would just pick up lategamecarries and play passivly under the turret and so earlygame fokused champions wouldnt be able to pressure their lead ( what they are supposed to do). So generally it would just make the game less interesting and stale for the first 20-30 minutes and thats something riot doesnt want. I really think riot has an eye on turrets and they decided to make them weaker for more earlygame and midgameopportunities for coordinated teams and I like that.

PhDs Nuts1 votes

[{quoted}](name=Mr Broken Wings,realm=EUW,application-id=3ErqAdtq,discussion-id=Gt8xTYof,comment-id=0002,timestamp=2016-11-15T22:29:37.047+0000)

Would be a pretty dumb idea to overbuff turrets. What people dont understand is the simple fact that if you make turretdives impossible people would just pick up lategamecarries and play passivly under the turret and so earlygame fokused champions wouldnt be able to pressure their lead ( what they are supposed to do). So generally it would just make the game less interesting and stale for the first 20-30 minutes and thats something riot doesnt want. I really think riot has an eye on turrets and they decided to make them weaker for more earlygame and midgameopportunities for coordinated teams and I like that.

Eh, early game is literally just "who can 4-man dive bot lane first/most?".

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