Brand [Majour Rework Concept]
Flame Partner (Passive): Brand summons an untargetable and invulnerable Flame Partner for the next 5 seconds when he casts an ability that attacks with Brand's basic attacks. Flame Partners attacks deal 1%(+1% per 150AP) of the target's maximum health as magic damage.
{There is no hard limit for Flame Partners.}
Blaze (Q): Cooldown: 3/2.5/2/1.5/1 second; Cost: 20/25/30/35/40 mana; Range: 900 units Active: Brand sends out sparks in a lane that set struck units ablaze to deal 30/45/60/75/90(+30%AP) magic damage over 3 seconds.
Passive: Pillar of Flame stuns struck units for 0.75/1/1.25/1.5/1.75 seconds to units set ablaze.
Passive: Flame Wheel knocks back units set ablaze.
Passive: Pyroclasm spreads flames behind its target if its target was set ablaze dealing 80% of the damage to all enemies within 750 units behind the target.
Pillar of Flame (W): Cooldown: 10 seconds; Cost: 70/75/80/85/90 mana; Range: 900 units After a 0.625 second delay, Brand creates a burst of fire at target 250-radius area, dealing 80/120/160/200/240(+60%AP) magic damage to enemies inside.
Flame Wheel (E): Cooldown: 12/11/10/9/8 seconds; Cost: 50/60/70/80/90 mana; Range: 1000 units Brand summons a flame wheel that moves in the direction of the mouse cursor to deal 80/130/180/230/280(+70%AP) magic damage to struck units.
Pyroclasm (R): Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 750 units Brand unleashes a devastating torrent of fire to a target to deal 200/325/450(+70%AP) magic damage.
So almost everything but Pillar of Flame is new, I tried to keep him intact to how he is, so this rework concept turns Brand into more of a longer range, but still mid range, good wave clear, more utility mage, skill shot burst mage than what he is now.
Currently his passive has a weird identity of a damage over time burn on a fire mage centered around mainly burst so I decided to create a unique concept of Brand summoning little flame orbs that float around and follow Brand leaving the damage max health to have this passive more about late game damage.
I do like the concept of units being set ablaze buffing his other abilities, so what I did with his Q is made it about adding utility on to his other abilities as well as a way to constantly summon a bunch of Flame Partners. I did not want this Blaze (Q) to be about damage, but more about adding utility / utility purposes since I want Brand to be a burst mage, not damage over time (summon a bunch of Flame Partners, maybe with Lich Bane, unleash your spell combo and then auto with a bunch of Flame Partner and Lich Bane proc for a huge amount of burst damage). I did however add an alternative playstyle to Brand that you can get like a Nashor's Tooth and Lich Bane and cap CDR and spam Blaze to get Flame Partners and be an auto attacking mage.
I replaced Conflagration with Flame Wheel to make Brand more skill shot based and grant another AoE ability for wave clear and a skill shot instead of a point-and-click means the range can be increased.
New ultimate called Circle of Fire, I did this to create a high impact moment that immobile mages should have like Orianna's Shockwave, Syndra's stun, Anivia's wall, Malzahar's ultimate, Zigg's ultimate, TF's ult into gold card, etc.
Immobile mages that get played, get played because they can wave clear in the mid lane to keep turrets safe and usually have utility / high impact abilities and can safely deal damage from the backline behind their frontline. Right now Brand has an unreliable single target stun and an unreliable ultimate, and a damage over time passive that doesn't make sense for a burst mage. So hopefully my ideas address Brand's flaws as an immobile mage and grant him a better identity as a fire burst mage.
Thank-you for your time! ~ Stacona
EDIT: Changed Brand's ultimate back to Pyroclasm, but reworked the ability, so hopefully the ultimate feels like his current ultimate while granting it reliability for Brand and no longer is random for playing against Brand. [NOTE: This is not a cone ability with ablaze effect, it is more like a chain lightning but with a range cap]