Brand [Majour Rework Concept]

Stacona··1 votes·3,211 views

Flame Partner (Passive): Brand summons an untargetable and invulnerable Flame Partner for the next 5 seconds when he casts an ability that attacks with Brand's basic attacks. Flame Partners attacks deal 1%(+1% per 150AP) of the target's maximum health as magic damage.

{There is no hard limit for Flame Partners.}


Blaze (Q): Cooldown: 3/2.5/2/1.5/1 second; Cost: 20/25/30/35/40 mana; Range: 900 units Active: Brand sends out sparks in a lane that set struck units ablaze to deal 30/45/60/75/90(+30%AP) magic damage over 3 seconds.

Passive: Pillar of Flame stuns struck units for 0.75/1/1.25/1.5/1.75 seconds to units set ablaze.

Passive: Flame Wheel knocks back units set ablaze.

Passive: Pyroclasm spreads flames behind its target if its target was set ablaze dealing 80% of the damage to all enemies within 750 units behind the target.


Pillar of Flame (W): Cooldown: 10 seconds; Cost: 70/75/80/85/90 mana; Range: 900 units After a 0.625 second delay, Brand creates a burst of fire at target 250-radius area, dealing 80/120/160/200/240(+60%AP) magic damage to enemies inside.


Flame Wheel (E): Cooldown: 12/11/10/9/8 seconds; Cost: 50/60/70/80/90 mana; Range: 1000 units Brand summons a flame wheel that moves in the direction of the mouse cursor to deal 80/130/180/230/280(+70%AP) magic damage to struck units.


Pyroclasm (R): Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 750 units Brand unleashes a devastating torrent of fire to a target to deal 200/325/450(+70%AP) magic damage.


So almost everything but Pillar of Flame is new, I tried to keep him intact to how he is, so this rework concept turns Brand into more of a longer range, but still mid range, good wave clear, more utility mage, skill shot burst mage than what he is now.

Currently his passive has a weird identity of a damage over time burn on a fire mage centered around mainly burst so I decided to create a unique concept of Brand summoning little flame orbs that float around and follow Brand leaving the damage max health to have this passive more about late game damage.

I do like the concept of units being set ablaze buffing his other abilities, so what I did with his Q is made it about adding utility on to his other abilities as well as a way to constantly summon a bunch of Flame Partners. I did not want this Blaze (Q) to be about damage, but more about adding utility / utility purposes since I want Brand to be a burst mage, not damage over time (summon a bunch of Flame Partners, maybe with Lich Bane, unleash your spell combo and then auto with a bunch of Flame Partner and Lich Bane proc for a huge amount of burst damage). I did however add an alternative playstyle to Brand that you can get like a Nashor's Tooth and Lich Bane and cap CDR and spam Blaze to get Flame Partners and be an auto attacking mage.

I replaced Conflagration with Flame Wheel to make Brand more skill shot based and grant another AoE ability for wave clear and a skill shot instead of a point-and-click means the range can be increased.

New ultimate called Circle of Fire, I did this to create a high impact moment that immobile mages should have like Orianna's Shockwave, Syndra's stun, Anivia's wall, Malzahar's ultimate, Zigg's ultimate, TF's ult into gold card, etc.

Immobile mages that get played, get played because they can wave clear in the mid lane to keep turrets safe and usually have utility / high impact abilities and can safely deal damage from the backline behind their frontline. Right now Brand has an unreliable single target stun and an unreliable ultimate, and a damage over time passive that doesn't make sense for a burst mage. So hopefully my ideas address Brand's flaws as an immobile mage and grant him a better identity as a fire burst mage.

Thank-you for your time! ~ Stacona

EDIT: Changed Brand's ultimate back to Pyroclasm, but reworked the ability, so hopefully the ultimate feels like his current ultimate while granting it reliability for Brand and no longer is random for playing against Brand. [NOTE: This is not a cone ability with ablaze effect, it is more like a chain lightning but with a range cap]

4 Comments

PoE00dpWDk1 votes

Not sure what i think about this, I love brand my all time favorite champ, but this rework concept just does not fell right. When I think of brand I think of one main thing, combos, stringing his abilities together in different orders for different situations. You seemed to keep to this in a way with the Q Blaze, but you lose all synergy with his other abilities. Currently i have to choose what ability I lead off with followed by another and so on, based on whether I want max lock-down (stun), single target damage, or max AOE damage. With this rework it I always want to lead off with Q Blaze and keep spamming it in a fight, since this is the sole ability that applies his ablaze.

For the Circle of Fire i get the same feeling of not enough interaction, his current R has so much precision and setup that can be done to get it to do tons on damage in situations your opponent is not expecting using that ablaze bounce prioritizing. I love killing a fleeing ADC because I ulted a tank that just flashed over to them. Even better is when you Q->E a minion wave then ult->W the laner for tons of damage by getting the ablaze bounces. with the Circle of Fire I just think it would be another AOE damage ability where I simply q and drop it on some guys and leave it at that.

I do love the Flame Partners and you new E idea, but your rework takes brand in a very different direction there where he is right now. You've taken the idea of Brand as a AOE Fire God and made a great kit around that concept. Your Brand is one where just gets out of control if not dealt with fast enough, due to him just sparking up and ulting the team. I see Brand as this devious flame being, chaining his fire abilities together to unleash the real chaos with his ult. If this was a new champion concept I would love it and be behind it 100%, but I don't see it as an evolution and refinement of what brand is currently and why i play him today.

Stacona1 votes

Random mechanics are not very healthy gameplay though- I could make his ultimate more like his current version though by having it as a point and click and deal 50% increased damage to the target behind the target you selected- this would be essentially a glorified MF Q -- another approach would be make a chain lightning type of mechanic- so it can feel more like his current ultimate while being both more reliable and less random for better gameplay---

i just feel skill shots are more fun, and skill shots allow to grant Brand more range on his abilities- but i will post a change of changing his ultimate back to a point and click

PoE00dpWDk1 votes

Random mechanics can be bad for game play but not always, compare Fiddlesticks Dark Wind (flying silence crow) with Brands ult. Dark wind has five bounces, the damage is decent and there is a silence attached to it. In most cases it will not kill you if you get the full set of possible bounces unless he gets pretty feed, and if it whiffs off to some minions or the tanks he is going have it back pretty soon. Brands ult swings from straight up destroying two guys to going off and nuking a bunch of minions, with the long cooldown (compared to Dark Wind) Brand can't just turn around and use it again. The ablaze interaction is good because it should be a warning to the opponent that his ult will bounce to me many times and I should isolate myself for a few seconds. When people get mad is when he ults you without the ablaze on you or anyone and you still get hit for full bounces off the minion wave just due to RNG. The other issue is if I ult an ablaze champ it could bounce to an non-ablaze champ then fly off to some minions. I think of Brands ult as a skill shot due to the amount of set up and positioning required to ensure maximum damage, but the problem is that you can just blind fire for full effect or even with all the set up it might still go whiff off. The main issue I had with your ult idea Circle of Fire is that as an instant AOE skill is that it loses some of this technical interaction with it that the current ult has. Your Circle of Fire idea is that I can do tons of damage to a single target just by sparking and ulting regardless of where he is or who is around him. The idea of a sort of chain lighting idea sounds much better if how it chains or the amount is based off the sparks. More damage is nice but I feel that something more technical would be so much more interesting and fun.

Saw the new ult, no real issue with, but man try for something even more interesting than cone of damage. I love the Flame Wheel idea because it is new, not super strong, but cool and interesting that no other champs does currently. Your Pyroclasm is interesting but like you said feels like a MF ult crossed with her Q, go for something really crazy and different. Also this is really close to what graves does with his ult.

I am not to hung up on Brand being the best champ around just as long as he is good enough where I can have fun running around doing me combo thing.

Stacona1 votes

It is not a cone of damage, it is more like a chain lightning - just adding a range cap is so that the enemy can play around it better and know if they are X distance away they will not get hit by his ultimate- so the mechanic is more closely related to Varus' ultimate but only happens one time and almost instantly- My Pyroclasm should feel more like his current ultimate, and add AoE to it if you set it up with Blaze to create a single target burst like he has now

Fiddle's dark wind and Brand's current ultimate are not the best designed abilities- RNG should not be a thing in a skill game like league, skill should be involved and with skill comes a sense of the opponent being able to avoid or dodge something- random occurences does not feel good for either the user or opponent by not getting a kill because of bad RNG or dying because of lucky RNG

what more technical thing would you post? because having an unreliable ultimate is one of the reasons brand does not get played now (plus he massively falls off the second you hit late game, flame partner spam should help with reducing a kind of fall off plus an aoe stun and knockback and giving him better waveclear with flame wheel and pillar of flame)

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