Can Karma get some Late Game Mage Love?

Fikule··6 votes·1,166 views

She can function as a mid-mage. But she falls off heavily for late game, like, really heavily.

She has to get in and stay close to enemies to deal her full potential with her W and her Ult-Q is very easily body-blocked by tanks (who she has no chance in hell of beating even with full pen late game).

This means she is generally having to snare and attempt to damage the front lines, which she just isn't good at. She cannot nuke as hard as a LeBlanc, even with her full combo. Leblanc may be single target, but she has far superior mobility and general safety. She can also reach the back lines, which Karma cannot.

TL;DR Karma needs some late game scaling in her mage role.

For the record, I think her early game is more than fine, possibly too good.

7 Comments

Karbuncle3 votes

Proposed Karma Changes #53430430403404

Let her Abilities gain extra effects when max rank like Syndra to show a common mechanic between two Ionians that share the same Quote "By Force of Will"

Q Karma can hold her Q button to change into a cone like her old Q for better waveclear that does not require her R

W little known fact is her Karma's W has a 675 break range and her R+W has a 1000 break range,at max rank make her W have the same break range as her R+W

E literally any buff to this ability will do possibilities include,AOE Knock back,a spirit fire on hit magic damage effect,get rid of slows.

IxtaliKing2 votes

Oh look, yet another reason Karma should get her shield bomb back. #BringBackShieldBomb2016

Jaygo411 votes

that's the whole point of karma tho you want her to be strong at all points in the game? just play lux instead

Fikule1 votes

{quoted}

that's the whole point of karma tho you want her to be strong at all points in the game? just play lux instead

The whole point of karms is sucking after 25 minutes?

In that case I feel like that's not really a niche that needs to be filled.

"Hey guys, we need to make a champion who can't be played due to falling off completely later in the game. Oh my god, that sounds like a great concept!"

Jaygo411 votes

{quoted}

The whole point of karms is sucking after 25 minutes?

In that case I feel like that's not really a niche that needs to be filled.

"Hey guys, we need to make a champion who can't be played due to falling off completely later in the game. Oh my god, that sounds like a great concept!"

Pantheon Renekton there are a number of different victims of the late game fall off

just because your mage doesn't dominate all stages of the game doesn't mean there's something wrong with them karma is one of the few "early game" mages i can think of, with absurd base damages and ulti available at lvl 1

Fikule1 votes

{quoted}

Pantheon Renekton there are a number of different victims of the late game fall off

just because your mage doesn't dominate all stages of the game doesn't mean there's something wrong with them karma is one of the few "early game" mages i can think of, with absurd base damages and ulti available at lvl 1

Pantheon mitigates the late game falloff by getting fed early. If Karma gets fed early she still falls off. Renekton still acts as a good tank later on that can throw out a lot of damage and stun enemies.

For Karma to maintain utility late in the game she has to sacrifice a lot of her damage potential. One of the main differences here is also the fact that she is taking up the slot of a mid-lane mage. A role that is meant to deal a lot of damage. If she switches to utility you are effectively losing one of your main damage dealers late game.

In the end she has a less reliable nuke than most mid-laners and requires her ult for good DPS. At the same time a massive portion of her Q ult (about 40%) requires the enemy to remain in the area of effect. As people get faster and she becomes unable to reliably snare targets safely this becomes less and less effective.

I would agree with the other post that her snare break needs to be longer late game. I might also suggest that hitting her Q on an enemy champion should reduce the cooldown so, if she's hitting, she has more sustained dps while her ult is out of action that also brings her ult back faster.

Vanjie1 votes

She needs a new passive, better mechanics with her W and W+R . . . and her old R+E back.

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