Why is Taric heal so low compared to Rakan's?
Just a comparison:
0AP and 0 Bonus HP. Level 11 (Rank 5) Rakan Heal = 98 (1.6 healing per mana) Taric Heal = 60/120/180 (0.42/0.85/1.28 healing per mana)
200AP and 2000 Bonus HP. Level 11 (Rank 5) Rakan Heal = 238 (4 healing per mana) Taric Heal = 130/260/390 (0.92/1.85/2.78 healing per mana)
0AP and 2000 Bonus HP. Level 11 (Rank 5) Rakan Heal = 98 (1.6 healing per mana) Taric Heal = 90/180/270 (0.64/1.28/1.92 healing per mana)
Kind of looks fine (ignoring lots of details), but how about a realistic end-game build?
Rakan, Level 18, 100AP and Tanky af Rakan Heal = 220 (3.6 healing per mana)
Taric, Level 18, 0AP and 1650 bonus HP Taric Heal = 254 (1.8 healing per mana)
So, a realistic end-game Taric build has 50% of the healing per mana of a Rakan heal. And that's assuming Taric has 3 charges. Rakan's heal has a 6 second cooldown while Taric's is 15 seconds per charge. If Taric uses Bastion and Dazzle with auto attacks on a target who isn't running away he can get all three charges (assuming he started the fight with one full set of charges) in about 3 seconds, once.
That would put his healing per second for two heals at 169 per second at a cost of 400 mana (1.26 healing per mana)
If Rakan hits an enemy a second time after 6 seconds he gets 73 healing per second at a cost of 120 (3.65 healing per mana) or, if we assume Rakan cast his other abilities (even though not required for healing), it's 310 mana, or 1.41 healing per mana, still more efficient without any heavy combat requirement other than hitting an enemy from range.
I just don't see why Taric's heal is so much higher risk with a much lower reward. And as a fight goes on Taric's heal only gets less efficient from his other cooldowns.
's passive :(