Buff Botrk
Make it not garbage anymore
Edit: -Revert the range back to 450 from 550 -Lower the Active damage -Increase lifesteal back to 15% -Increase the passive up to 9% or something
Something like that idk
Make it not garbage anymore
Edit: -Revert the range back to 450 from 550 -Lower the Active damage -Increase lifesteal back to 15% -Increase the passive up to 9% or something
Something like that idk
NO.
NO.
NO.
WAY.
WAY.
WAY.
IN.
HELL.
It was horribly strong before the nerfs, the tanks were being melted way too fast.
No it wasn't. The only champion it was broken on was Vayne because she was strong while Botrk was strong as well. Since it's nerfs it's pretty garbage
<- Screw this guy AS and long range.
BotrK was seriously strong on him.
Oh ya forgot about Kog. He's pretty op atm.
<- Screw this guy AS and long range.
BotrK was seriously strong on him.
So... basically because 2 champs are able to use it to effectively we are making it weak for everyone else?
yes same with
and
and old
same with
and Will of the ancients/spellvamp in general
Can we do the same for
as well?
How about
?
Nah....Jax should not be able to rush a single decent item.
[{quoted}](name=The Bíg Ticket,realm=EUW,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=0000,timestamp=2016-05-07T18:05:31.613+0000)
Nah....Jax should not be able to rush a single decent item.
Indeed, screw Jax, such OP urh murh guurrrd, nuuurf!!!!!!!
Indeed, screw Jax, such OP urh murh guurrrd, nuuurf!!!!!!!
after the devourer removal his jg win rate dipped hard into 42%
after the devourer removal his jg win rate dipped hard into 42%
As an avid Jax player, I'm fully aware about this brah. :(
I thought my sarcasm was comming across cleanly, but I guess I should have added that /s.
Buff bork? Are you out your freaking mind?
I love when i i play Shen go Randuins-Sunfire-Mercs and anyone with a bork just blows through armor. No thanks.
Passive should be 42% max health per hit.
I think one of the big problems about BoTRK is that Cutlass feels like a garbage item to rush. It's not even remotely close to cost efficient. and suffers from Seeker's / Haunting Guisedom.
Also, bump the 6% current health PD to 8%. Perhaps only for melees, because it's still a really good item for the likes of Kalista/ Vayne/ Twitch.
fyi: I found your "Merry Christmas ADCs" video to be very amusing.
Yeah this too. The price needs to be decreased if they want to keep the same stats
But if it had 450 range it wouldn't synergize as well with
anymore !!!
It's absurd that she needs to auto twise
(<- now an adc item), to kill a squishy when they should just have the odacity to die in 1 auto, all hail our adc overlords!
Wow, you're a bit salty aren't you. Marksmen have been slowly getting weaker since 5.22 due to itemization and raw number nerfs. Twitch used to be the middle of the pack in terms of ADC performance on 5.22. He hasn't been buffed, and none of his core items have really changed since then other than the Runaan's move speed buff. He's now at the top of the pack and his winrate is on the rise. Sure they may have a lot of tools via itemization (ahem
ahem). But Rageblade is still viable on a lot of other fighters with ghost passive.
Or maybe Riot stops taking away bruisers items and tailoring them to ADC's making them even more ducking beast than they were already...
pls buff
I would say that the passive part could be tweaked a bit but the lifesteal is a big nono since every AS bruiser would be a 1-man army with botrk alone able of drain tank and deal immense damage ( staying alive = more damage = more dead peeps = you don't really die = 100% hp after killing 3 minions).
Nerf the range. Nerf the active damage Keep the lifesteal Bump the passive up a bit(9% if overdoing it).
[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=,timestamp=2016-05-07T18:04:05.073+0000)
Make it not garbage anymore
Edit: -Revert the range back to 450 from 550
Nah at 450 its clunky and gives people cancer
New rageblade is a indirect buff to bork.
[{quoted}](name=Top Deck,realm=EUW,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=0009,timestamp=2016-05-07T22:57:29.659+0000)
New rageblade is a indirect buff to bork.
Only if you can ever get to max stacks and keep it at max stacks past laning phase.
The problem is getting to max stacks and staying at it especially for melee.
True, sadly the game favors ranged atm.
I'm kind of hoping they change the on hit from current health to max health damage.
[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=000a,timestamp=2016-05-07T23:01:41.075+0000)
I'm kind of hoping they change the on hit from current health to max health damage.
to broken makes bork an effective blood razor with 2 times the damage
Considering people could already get both and the fact that one of them plus rageblade's passive means people can already do just that. I'd rather do this buff to Bork to help against tanks which stack 300 armor and 3500 health.
[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=000a00000000,timestamp=2016-05-08T00:44:48.558+0000)
Considering people could already get both and the fact that one of them plus rageblade's passive means people can already do just that. I'd rather do this buff to Bork to help against tanks which stack 300 armor and 3500 health.
The issue is that now Hirricane has crit chance and movement speed making it a much more attractive option in the first place. If it had a nigher cost around 3200 or something then it would not be as much of an issue but a cost of 2600 for 40% attack speed, 30% crit chance, 7% move speed and being able to apply on hit abilities to 3 enemies at once is a shit tone of power for one item.
I agree that hurricane is an issue for on hit items. However if the other team has a maokai jungle, poppy top, and taric support I'm going to want my ADC to be able to deal a lot of damage to all 3 of them at the same time if they clump up enough.
all it needs is the combine cost reduced by 50 or 100 thats all it needs,after the marksmen update they gutted its stats then increased the price
Issue is that we want a passive anti helath stacking item not the AD version of Deathfire Grasp that Botrk having so much of it's power in the active has resulted in.
Suggested changes 30 AD 45% attack speed Unique:10% PHYSICALVAMP (same thing as what deaths dance has where 10% of all physical damage dealt is restored.) Unique Passive: deals 8% of the targets current health in physical damage. (max 60 VS nutral monsters.) Unique active: Steals 6% of target champion's max health and steals 20% of their moment speed for 2 seconds; range 450; 90 second cooldown.
Passives improved, active weaker (compared to the live 10% max health, 25% stolen movement speed that lasts for 3 seconds ) just a hair better base AD and attack speed.
These would make it something to consider getting on more champs.
And if hurricane breaks it then Nerf hurricane which is by all means way to good for 2600 gold.
Crit chance is way to cheap for the effective power it gives these days anyways and it is still something that might or might not happen for you meaning you might or might not win your promos because of it.
The reason why BORK was nerfed was because Vayne rushed it and proceeded to outdamage everyone mid game when that's supposed to be her weakest area.
The passive is the last thing that needs to be buffed. It'll be Lucian and Vayne bot lane every game, with maybe a stray Tristana.
I'd say the only thing that needs to be changed is perhaps buffing the active component by drastically reducing its cooldown (and making bilgewater cutlass not complete ass).
I would like for a buff to the lifesteal
Imo they should reduce the price of cutlass slightly and raise the passive to 7% for melees.
Revert the range back to 450 from 550
because the active does so much damage it needs to be lowered right? The range is fine. Either buff it or leave it like that
What bothers me is
Cutlass price got increased from 1400 gold to 1650 gold for no reason. When you buy the item the only thing you get is the active. 100 magic damage and 20% slow is way overpriced. It got 90 seconds cooldown
i love to play against a vayne thats doing bad, its a won game after she rage quits
but i dont wanna see more vayne, so plz dont buff it
no, fuck bork. that item was op.
besides.
exists now. bork is exactly where it should be. a nieche item.
I don't think it's good under any circumstance. Not even Vayne is buying it. The last time I saw a Vayne buy Botrk was a long time ago. It's always Shiv or PD nowadays
[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=00130000,timestamp=2016-05-08T18:51:58.497+0000)
I don't think it's good under any circumstance. Not even Vayne is buying it. The last time I saw a Vayne buy Botrk was a long time ago. It's always Shiv or PD nowadays
thats because phantom dancer is op with its damage reduction. and it adds higher attack speed than bork.
its still a nieche item and should remain as such with the existence of giant slayer. its really an item that should only be bought if youre dealing with a mundo or 6 stack chogath.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=0013,timestamp=2016-05-08T18:47:58.401+0000)
no, fuck bork. that item was op.
besides.
exists now. bork is exactly where it should be. a nieche item.
you mean an item that only some marksmen ever get and no one cares about?
Last whisper items need to be nerfed so they are niche. Same whit infinity edge, hurricane, rapidfire and phantom dancer.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=00130001,timestamp=2016-05-08T19:00:24.388+0000)
you mean an item that only some marksmen ever get and no one cares about?
Last whisper items need to be nerfed so they are niche. Same whit infinity edge, hurricane, rapidfire and phantom dancer.
almost every marksman gets this.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Gp7QXlul,comment-id=001300010000,timestamp=2016-05-08T19:14:51.271+0000)
almost every marksman gets this.
Fairly sure it is only hurricane Kindried and a couple others that get a hirricane a lot that get it.
Hurricane needs to be weakened.
Personally, I think that the Blade of the Ruined King is... I don't know... Good, but only on certain champions. I find myself building it a lot whenever I ADC as Vayne or Twitch and even Ashe, and have found that it helps me out a lot in the long run. It's active is good for a decent amount of damage towards enemy champions, and it also helps me finish off kills or kite during fights. The Blade of the Ruined King also helps me sustain longer in lane, especially if I'm playing champions that are in need of a bit more sustain than others. On the other hand, its passive was nerfed so its overall damage has been reduced by 2%... I think that now, it's more of an item that you could only rush on champions like Vayne, Twitch, Xin Zhao (maybe) and a couple of others, while on other champions, you can get it as more of a situational item to build after getting your core items. I sometimes build it on Ashe and Jax, but other than that, I honestly don't know that many other champions that can benefit from it...
Anyways, the Blade of the Ruined King is no longer an item that you can rush on everyone. Instead, it is now an item that very few champions can utilize to its full potential. But, does it need a buff? I don't know. Maybe a small 1% damage increase on its passive might suffice, just to help us ADC mains out, but as of right now, I think that it's in a good spot.
Sincerely, a Bronze Carry Lord