Let's just make towers heal the enemy champion instead.

AR URF··4 votes·1,689 views

Because clearly they're just going to get weaker and weaker each season. They're so weak now that I can get dived by Ahri when I have a stun.

In all seriousness though because that was sarcasm, but in all seriousness. If you want a fast game isn't that what arams are for? constant 5v5 all game?

9 Comments

Gamer Life3 votes

yep may as well. Riot dont seem to care because it cant take this long

Who Fed Ru1 votes

Tower damage against squishies isn't the problem.

The problem is that they deal no damage once the enemy has some armor.

Making towers deal true damage (at least from T2 on) would fix a lot of issues.

PiggyTheAstro2 votes

[{quoted}](name=Who Fed Ru,realm=EUW,application-id=3ErqAdtq,discussion-id=Glcd82tp,comment-id=0001,timestamp=2018-04-26T19:01:58.105+0000)

Tower damage against squishies isn't the problem.

The problem is that they deal no damage once the enemy has some armor.

Making towers deal true damage (at least from T2 on) would fix a lot of issues.

Yep, remember a time the enemy Nasus dived me (I was laning against him) I ulted to CC him for a while, he just waited til the CC was over and then calmly walked out of the tower range with half hp...

The entire team1 votes

Well, if they did that, then champs would just buy health instead to mitigate that. Sure it's a good idea, but not for the long run.

Devilreaper XIII1 votes

[{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=Glcd82tp,comment-id=000100000000,timestamp=2018-04-26T20:34:10.894+0000)

Well, if they did that, then champs would just buy health instead to mitigate that. Sure it's a good idea, but not for the long run.

% damage should be on towers imho, this way towers deal the same damage to anyone regardless of armor or health.

Targon1 votes

I think that towers should deal the maximum between a flat amount and a %max health amount (similar to how Warwick's old Q used to deal damage), for the purpose or bringing back more coordinated tower dive plays.

It makes sense that a champion who builds tanky items should be able to tank more tower shots. But the way towers are now, a tanky champion tanking 20+ shots is absurd and a squishy champion tanking 5+ shots is also absurd.

AR URF1 votes

[{quoted}](name=Who Fed Ru,realm=EUW,application-id=3ErqAdtq,discussion-id=Glcd82tp,comment-id=0001,timestamp=2018-04-26T19:01:58.105+0000)

Tower damage against squishies isn't the problem.

The problem is that they deal no damage once the enemy has some armor.

Making towers deal true damage (at least from T2 on) would fix a lot of issues.

I have literally been saying that for a year and a half and all I do is get downvoted by tank mains.

Dokkaebi1 votes

the only reason they won't buff towers is because of #LCSbigplays

balancing is done entirely for coordinated pro play

AR URF1 votes

{quoted}

the only reason they won't buff towers is because of #LCSbigplays

balancing is done entirely for coordinated pro play

what I think is LCS should get on our level. I put 150$ toward this game and decided that I'll not play them another cent. That's because they keep changing my mains up :(. Rip LeeSin + trackers knife item 3070 item 3070

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