My Take on a Reworked Malphite
Malphite, the Shard of the Monolith Health- 675 (+105 per level) Health Regen.- 9 (+0.75 per level) Mana- 345 (+45 per level) Mana Regen.- 8 (+0.75 per level) Armor- 37 (+4.5 per level) Magic Resist- 35 (+2.5 per level) Movement Speed- 345 Attack Damage- 59 (+2.5 per level) Attack Speed- 0.635 (+1.5% per level) Attack Range- 125 (Melee)
Passive- Granite Shield Innate: After not taking damage for 10/9/8 seconds, Malphite gains a shield equal to 6/8/10% of his maximum health. Enemies that attack Malphite while this shield is active have their attack speed reduced by 15/20/25% for 2.5 seconds. Malphite's size scales with his overall defensive itemization (Health, Armor, Magic Resist, Health Regeneration).
Ability 1- Tectonic Eruption Active: Malphite sends forth a wave of shards from the earth's crust, dealing 35/60/85/110/135 (+5% Armor) (+5% Magic Resist) magic damage to enemies hit and knocking them into the air for 0.6/0.7/0.8/0.9/1 second(s). Upon landing, their movement and attack speeds are reduced by 30/35/40/45/50% for 1.5 seconds. Cost: 60/65/70/75/80 mana Cool Down: 15/13.5/12/10.5/9 seconds Range: 650 Width: Equal to Malphite's width
Ability 2- Continental Slam Active: Malphite slams down onto the ground around himself, dealing 30/50/70/90/110 (+3% Armor) (+3% Magic Resist) magic damage to enemies hit and slowing their movement and attack speed by 35/40/45/50/55% (+4% per 100 AP) for the next 2/2.25/2.5/2.75/3 seconds. Cost: 50/60/70/80/90 mana Cool Down: 16/14.5/13/11.5/10 seconds Range: 275% Malphite's size
Ability 3- Core Armor Passive: Malphite's armor and magic resist is increased by 3/6/9/12/15%. Active: Malphite grants himself a 50/75/100/125/150 (+20/40/60/80/100% Armor and Magic Resist) Shield that lasts for up to 10 seconds. During this time, Malphite can reactivate this ability once every 3/2.75/2.5/2.25/2 seconds (reduced by cool down reduction) to pulse magma in a cone in the target direction, dealing 30/40/50/60/70 (+15% AP) magic damage to enemies hit over 3 seconds and applying a stack of Burnt Weapon, being able to stack up to 2-4 times (based on level). This does not interrupt previous commands. Stacks of Burnt Weapon causes the target's basic attacks to deal 3/3.5/4/4.5/5% reduced damage. This stacks up to 2/3/4 times (at levels 1/8/15). Cost: 75/80/85/90/95 mana Cool Down: 22/21/20/19/18 seconds Cone Range: 450 Cone Degrees: 65 Reactivation Cool Down: 3/2.75/2.5/2.25/2 seconds
Ultimate- Unstoppable Force Active: Malphite charges to the target location, dealing 150/225/300 (+10% Armor) (+10% Magic Resist) magic damage to enemies in the target location and briefly knocking them up for 0.625 seconds. For the next 4/6/8 seconds, the cool down of Continental Slam is reduced to 2.25 static seconds and will now briefly knock up enemies hit for 0.25 seconds. Cost: 100 mana Cool Down: 150/135/120 seconds Range: 1000 AoE Radius: 200% of Malphite's size Dash Speed: 1500 (+100% of Malphite's bonus movement speed)
This is to go along with the statement by Meddler that base defensive stats are going to be more powerful overall and item defensive stats will likely be slightly less strong.
Thoughts? I wanted to make Malphite the go to anti-attack speed champion that counters both Physical and Magic on-hit users. I also tried to sap some power out of his ultimate and put it into the rest of his kit.