Crit chance

CrazedPorcupine··1 votes·329 views

So the thread asking for crit being removed is growing a large amount. I wanted to mange this thread to discuss what about current crit that makes it frustrating.

First; crit items scale exponentially. This occurs because ad damage scales multiplicativly with both attack speed and crit chance. However most crit items also give attack speed. this creates a problem in which items like phantom dancer and statik shiv are actually way more efficient than the gold efficiency suggests.

Second; crit chance stacks. In the current system, crit chance stacks with itself, this makes further purchases of crit chance even more efficient because crit becomes so much more reliable. This in turn makes crit chance and adcs insanely efficient with their current item builds and also makes them rather snowbally.

Third; items in league are overly efficient. If you compare items between league and dota 2 you find huge differences in the amount of stats items provide as well as their costs. In dota 2 items cost more than all their stats. Items force you to pay for their slot efficiency. League essentially gives you money for buying fully upgraded items because of the efficiency. This promotes snowballing and hyper efficiency of adc items.

How to fix it? Fixing adc items is a difficult task. The first thing that needs to change is how adc's should multiply their damage. Should it multiply primarily through on hits? Or perhaps attack speed? Or is it through crits?

Riot won't change the way item and stat efficiency works, so simply increasing the cost of items won't work. So we need to choose a different path for balancing.

The next way to fix crit and adc items is by changing how their damage scales exponentially. This means hitting the exponential efficiency of crit items. This means separating crit chance and attack speed on all items that have both. This would mean that riot would have to create more items to do so, but the change of how adc's build items would be very valuable.

Overall, it's possible to have a game balanced around prng (pseudo random number generation) if you change how much synergy those items have.

NOTE: when I say current adc items are exponentially efficient I mean that adc damage multiplies from both attack speed and crit chance. By combining the two into single items, you have the horrible case of not only are they critting more often because of increased crit chance, but they are also simultaneously increasing their opportunity to crit because of their increased attack speed. Many people talk about crit in isolation. This is the wrong way to think because of the large synergy between attack speed and crit. This is the reason that no items in dota 2 provide both attack speed and crit or other significant damage amplifier.

1 Comments

CrazedPorcupine1 votes

Alright so, People seem to be talking about crit chance pretty openly, but they don't really discuss it's problems or valid solutions because they're not catching all the important parts of Crit Chance.

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