Changes to Conqueror on PBE. Better or Worse? You Decide
Changed to:
"Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, heal for 10% of damage dealt to champions and convert 10% of that damage to True Damage."
from:
"Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat. Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions."
Main list of changes I noticed:
- Changed bonus Attack damage to adaptive force
- Overall increase to damage gained based on stacks: (3-15) to (15-65) total Adaptive force, if I'm doing the math right (correct me if I'm wrong)
- No longer refreshes for Melee champs, is always a duration but melees are longer
- True damage conversion cut down by half (20% to 10%)
- Now heals for 10% of that damage you deal within the 3 or 8 second window
- Has to be attacks and spell damage against champs, no longer build up from minions and then charge/dive in
So, this is a change overall, but because I have no idea how this will affect the game right now unless I try it on PBE, I can't tell if this is a buff, nerf or general balancing.
Discuss below on what you make of this.
user, quite viable (stronger than now) on bruiser and very strong on adc (10% extra lifesteal).
I think it's a bit too strong in my opinion.
Gonna test it Tomorrow but if it work like it's suppose to be, it's too convenient even on ap.
- and that will work without a doubt!