Reducing early snowball by scaling gold per kill.
Simple idea, have gold per kill be based on champion level of the champion killed. For example (and these are just my idea for numbers, the numbers could be anything!):
Instead of 300 being the base kill value, the kill base value could be say level 1: 220 gold. +15 gold per additional level. So by level 6 that's 295 gold, evening out close to the previous 300 gold value for traditional level 6 all-ins. by level 18 it's 455 gold, considerably higher; however by then objectives count for more so maybe kills should too.
Example. Say Swain gets a triple kill on level 2 champs. Currently that's worth 900 gold (1000 for first blood). Scaled number total: 705 gold (or 805).