What if we made assassins execute instead of burst?

Subject 5··6 votes·1,867 views

Building off of Pykes success: why not make assassins execute instead of dealing huge levels of damage?

Pyke Very healthy for the game, not really overbearing and not vicious to deal with in comparison to some cancers in the game. Execution makes him less independent but at the same time, he has tools and abilities to become independent to help his team.

Zed Could benefit from this, reworking his abilities to do more damage to minions but less damage to champions with a few re-works:

Zed: P: (Poison) Auto Attacks prevents 95% of healing for the next 30 seconds Q: Double damage to minions, base stats lowered significantly and does normal damage to players. W: Ability is untouched but given an additional effect: while Zeds shadow is up he blinds his opponents for 0.5 seconds. E: Double damage to minions, base stats lowered significantly. R: Same concept as the old ultimate: Level 6: Zed can ult an opponent, switching between his W and R freely until the shadows expire without delay. If Zed brings his opponent down to 20% HP by the time he finishes his ultimate, they die: permanently giving him 5 AD. Level 11: Execution is raised to 35%. Level 16: Execution is brought to 55%. I don't know what numbers to scale him with.

This concept allows an assassin to eliminate an opponent out of the field even without actually killing them, although if Zed does kill them- it is still an accomplishment and a way to snowball. He loses lane dominance, in this exchange: Zed also gains some utility as well as high mobility, actually paying for his mobility with raw damage and carry potential.

This sort of gives the idea that a CARRY must do damage, while other roles benefit from this by protecting the carry or otherwise sitting in the shadows for a perfect time to jump. Zeds heal reduction for so long means that his opponent quite literally needs to go all the way back to base or else stay low for 30 seconds and then lifesteal back up.

Talon: P: Talons abilities and auto attacks stack a bleeding effect. This bleeding effect can stack infinitely, scaling based on Talons AD & Talons the opponent HP Regen. The higher the HP regen, the more bleeding occures, multiplicative. The bleeding effect lasts for 40 seconds. Q NEAR: Talon lunges forward, Applying 2 stacks of his passive instantly. If he executes a minion, he heals based on the damage of his passive. Q FAR: Critically strikes, giving 4 stacks of his passive. W: If Talon's Q has recently critically striked, this ability will receive doubled effects; except super minions, jungle monsters and large monsters. Double damage to minions, base stats lowered and applies 3 stacks of his passive. E: New passive: Talon gains passive stacks when jumping over a wall, 1 stack per wall that he jumps. R: Talon may execute at (15)(30)(45) however if he ults an opponent that is unabled to be executed, he instead applies 10 stacks of his passive, equal to 20 stacks when he ults and another when he Q's onto an opponent.

Again, Talon isn't meant to just instantly obliterate somebody. He's meant to take somebody out of a fight and then gain an advantage. Not only this but Talon gives his opponent time to run for help. The ADC might need to limp away from Talon and desperately try to get to a Soraka or a Sona. The major difference between Talon and Zed is in-combat mobility, stealth, and the way in which they work to meet the same goal- the re-work wouldn't necessarily remove their image.

8 Comments

Lets have shrex4 votes

"Zed can ult an opponent, switching between his W and R freely until the shadows expire without delay."

Enjoy not being able to click on him

Subject 51 votes

[{quoted}](name=Lets have shrex,realm=EUW,application-id=3ErqAdtq,discussion-id=GQIyzGsT,comment-id=0000,timestamp=2018-07-03T22:17:32.825+0000)

"Zed can ult an opponent, switching between his W and R freely until the shadows expire without delay."

Enjoy not being able to click on him

Use an ability, some champion classes can't deal with other champion classes. He's literally suppose to fuck with the only class that requires one hand and one button on the mouse. Though if he wants to warp between two spots at once, he's locking himself down constantly in two different positions: sounds like an awful idea.

Lets have shrex3 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=GQIyzGsT,comment-id=00000000,timestamp=2018-07-03T22:19:29.242+0000)

Use an ability, some champion classes can't deal with other champion classes. He's literally suppose to fuck with the only class that requires one hand and one button on the mouse. Though if he wants to warp between two spots at once, he's locking himself down constantly in two different positions: sounds like an awful idea.

We need to stop adding counters to counters to counter. This game is already breaking because of this. Look, marksmen are supposed to be burst down easily, but heck let's add an item reducing damage so they don't get one shot item 3812 item 3812 "CC counter AD hypercarries", yay let's add item 3139 item 3151 counters tank, yeah why not let's literally add an item countering another item 3194

Counter to mobile champions are simply point and click cc. just try to hit Katarina with a skillshot. There are weaknesses in this game, and we need to stop trying to overcome them.

Subject 51 votes

[{quoted}](name=Lets have shrex,realm=EUW,application-id=3ErqAdtq,discussion-id=GQIyzGsT,comment-id=000000000000,timestamp=2018-07-03T22:44:07.412+0000)

We need to stop adding counters to counters to counter. This game is already breaking because of this. Look, marksmen are supposed to be burst down easily, but heck let's add an item reducing damage so they don't get one shot item 3812 item 3812 "CC counter AD hypercarries", yay let's add item 3139 item 3151 counters tank, yeah why not let's literally add an item countering another item 3194

Counter to mobile champions are simply point and click cc. just try to hit Katarina with a skillshot. There are weaknesses in this game, and we need to stop trying to overcome them.

I said use an ability, you are ranting and raving about items.

Use the same argument you've provided but with an ability, abilities have always been used in the game to counter or gain an advantage over an opponent because of the lack of an ability or resource that they don't have.

That's the literal and technical term for strategy.

MasterDClone2 votes

Would that mean that every assassin's pupose in the game is just to clean up kills, how boring, i'd much rather be able to deal the damage and hope that i can kill them not wait till the team gets'em low just to ks, if im going to ks i'd much rather do it with my own skill then with some cheap mechanic

Subject 51 votes

{quoted}

Would that mean that every assassin's pupose in the game is just to clean up kills, how boring, i'd much rather be able to deal the damage and hope that i can kill them not wait till the team gets'em low just to ks, if im going to ks i'd much rather do it with my own skill then with some cheap mechanic

Personally,

I don't feel very rewarded when I pick Kha and 1 shot somebody into oblivion without even needing isolation. It feels wrong and disgusting. To think about it though, assassins are suppose to leap at a perfect time to attack and then turn a neutral or winning fight into an even bigger lead or better than before lead. Right now Assassins function a lot like burst mages but with hyper mobility and lacking utility. I think that we need to remove bloodlust out of the roles eyes and make them out to be a lot more like a tactician than the Le-blanc that just jumped in, pressed Q and then ult to take out half of our carries HP and without much risk at all.

I think that the execution idea would remove this. Though, I think that Talon is the most well balanced Assassin at the moment because when he needs to go in- he is weakened after his combo and can not go back out instantly.

MasterDClone1 votes

i do agree assassins shouldn't be allowed to do whatever they please and kill anybody just because, but i don't want them to just clean up. When I speak for assassin's i am just talking about shaco because he is the only champion i play and if gets an execute all this would do is take out even more damage from his already weak kit. The only thing that makes him strong is that he can abuse op items, such as triforce, duskblade and guinsoos. Shaco does have utility in place of innate damage, i dont want him to be just another generic assassin which is what would happen if we give him an execute.

Subject 51 votes

{quoted}

i do agree assassins shouldn't be allowed to do whatever they please and kill anybody just because, but i don't want them to just clean up. When I speak for assassin's i am just talking about shaco because he is the only champion i play and if gets an execute all this would do is take out even more damage from his already weak kit. The only thing that makes him strong is that he can abuse op items, such as triforce, duskblade and guinsoos. Shaco does have utility in place of innate damage, i dont want him to be just another generic assassin which is what would happen if we give him an execute.

I think that champions like Shaco should receive their own class of identification

Fizz Shaco Evelynn

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