Possible Solution to Turrets

Meep Man··1 votes·419 views

New Turret Change: Melee Basic Attacks deal 100% damage Ranged Basic Attacks deal 90% damage Outer Turret Health increased to 4000 from 3500 Outer Turrets now deal 7% more damage to champions Inner Turret Health increased to 4125 from 3500 Inner Turrets now deal 8% more damage to champions Inhibitor Turret Health increased to 4250 from 4000 Inhibitor Turrets now deal 9% more damage to champions Nexus Turret Health increased to 4500 from 4000 Nexus Turrets now deal 10% more damage to champions Reinforced Armor increased to a 250 armor and magic resist bonus from 200

Outer Turret New Passive: Safe Zone

  • Allied champions under this turret have 20% tenacity and 35% slow resistance

Inner Turret New Passive: Defending Laser

  • If an allied champion is attacked under this turret, the turret will gain an additional laser to attack the unit attacking the allied champion. There can be a max of 2 additional lasers from this turret Inner Turrets also have Safe Zone

Inhibitor Turret New Passive: Home Defense

  • Allied champions under this turret have 5% increased attack damage and ability power, and 10% increased armor and magic resist. Inhibitor Turrets also have Defending Laser and Safe Zone

Nexus Turret New Passive: Ultimate Defense

  • Nexus Turrets will shoot at all enemy units under their range. This is disabled while an enemy Super Minion is within their range or a Baron Nashor enhanced minion Nexus Turrets also have Home Defense and Safe Zone

item 3056 Ohmwrecker

  • Disable Duration increased to 4 seconds from 3.5 seconds
  • Now also disables all turret passives

Boom. Turrets are stronger, but can be itemized against. Ohmwrecker is now useful. This makes turrets a lot stronger, but the split pushers that rely on killing turrets can build Ohmwrecker to up their anty. You could also rush an Ohmwrecker for better tower dives, although you will be losing the stat advantage most likely.

3 Comments

Kaeblen1 votes

great ideas. overkill though.

Meep Man1 votes

Yeah, could use some more changes. Just a rough draft more of though.

CoolKnightST1 votes

I can see some things work while others will fail massively:

  • Reduced damage from range attacks: This can be a good or a bad thing actualy. But overal the main champions that get hurt with this change are range mages. It will also favor splitpush over sieging what actualy could be a bad thing sometimes. I'm 50/50 with a change like this.
  • Turret damage & health: Outer turrets are the first line of defense but you can't simply make them that strong if you don't want to make games 50 minutes every game. Early champions still need to be able to pressure. More damage could be a good thing but I would just buff the damage numbers from all turrets. They really need it. However I would like to see something different like scaling armor penetration so tanks are actualy able to dive turrets early on with some armor while just buffing the overal damage so squishies get punished more for attempting to dive turrets.
  • Reinforced Armor is fine the way it is. You really have no idea how tanky turrets becomes early on with this buff activated now they have more health. One auto suddenly became 7+ auto's. It's pretty sick.
  • Safe Zone: For outers this might be intressting for the so called 4 man dive scenario. I would make it bit differently however. Some options:
    • It only last for x minutes in the game (after that the buff expires)
    • You gain 5% tenacity & 7% slow resist for every nearby enemy champion.
  • Defending Laser: Would be way to strong. Their is a reason they removed the slow from inhib turrets. Inner turrets are fine right now.
  • Home Defense: Sorry but no, it's just a terrible idea. Litterly the only issue with inhib turrets right now is that riot still didn't remove the warming up effect. Jezus you are already that deep. Laser don't need to hit like a baby for 3 seconds.
  • Ultimate Defense: Just change it into AOE projectiles. Let super minions & baron buff make it deal less damage & you have a ballanced turret.

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