Possible Solution to Turrets
New Turret Change: Melee Basic Attacks deal 100% damage Ranged Basic Attacks deal 90% damage Outer Turret Health increased to 4000 from 3500 Outer Turrets now deal 7% more damage to champions Inner Turret Health increased to 4125 from 3500 Inner Turrets now deal 8% more damage to champions Inhibitor Turret Health increased to 4250 from 4000 Inhibitor Turrets now deal 9% more damage to champions Nexus Turret Health increased to 4500 from 4000 Nexus Turrets now deal 10% more damage to champions Reinforced Armor increased to a 250 armor and magic resist bonus from 200
Outer Turret New Passive: Safe Zone
- Allied champions under this turret have 20% tenacity and 35% slow resistance
Inner Turret New Passive: Defending Laser
- If an allied champion is attacked under this turret, the turret will gain an additional laser to attack the unit attacking the allied champion. There can be a max of 2 additional lasers from this turret Inner Turrets also have Safe Zone
Inhibitor Turret New Passive: Home Defense
- Allied champions under this turret have 5% increased attack damage and ability power, and 10% increased armor and magic resist. Inhibitor Turrets also have Defending Laser and Safe Zone
Nexus Turret New Passive: Ultimate Defense
- Nexus Turrets will shoot at all enemy units under their range. This is disabled while an enemy Super Minion is within their range or a Baron Nashor enhanced minion Nexus Turrets also have Home Defense and Safe Zone
Ohmwrecker
- Disable Duration increased to 4 seconds from 3.5 seconds
- Now also disables all turret passives
Boom. Turrets are stronger, but can be itemized against. Ohmwrecker is now useful. This makes turrets a lot stronger, but the split pushers that rely on killing turrets can build Ohmwrecker to up their anty. You could also rush an Ohmwrecker for better tower dives, although you will be losing the stat advantage most likely.
Ohmwrecker