[{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=GNv22WsO,comment-id=00000000,timestamp=2018-10-11T18:50:54.215+0000)
Because it can easily be broken having someone who isn't designed for the jungle work in the jungle. That can open Pandora's box of possibilities for potential broken strategies and stuff. I think Riot just wants to avoid having more on their plate in terms of balance and try to put champions where they belong.
LOL, i really don't think u have any idea how true this actually is. i know VERY well, as it happened to my main nidalee in 5.1 well after she was reworked in 4.10 (strangely people still seemed to think she was reworked into the jungler when she wasn't, and balme her rework when her rework was a godsend)
but back to the topic on hand
from 4.17 to when season 5 started riot was perfectly balanced in 3 lanes
top and mid where she had a balanced 50% in every elo
and support where she had a 48% winrate
in 5.1 she had ONE change done
no change to damage at all in any way
and that change was "hunted now procs on jungle camps" (and for a time they rooted monsters too)
however unbeknownst to riot (and even me and this remains one of only 2
changes on pbe i couldn't predict... no one could have and i don't blame riot for that.. but i DO blame them for how they later addressed it)
what happened was... just like you said... nid was balanced around lane.. and therefore as a laner who was generally always in vision... you know where she was.. so where the spear was going to come from, u knew where to stay behind minions as u kept vision on her. nid also have no form of effective CS outside of kitty form. which before patch 4.10 she didnt have until 6.. and in 4.10 she got access to at lvl 6. but lost all the armor and mr and speed boost kitty form gave therefore it was only actually SAFE to clear in kitty form if you were ahead.
what this mean is nid generally have a hard time CSing, because without kitty form she could not clear, and if she got behind at all in lane (which was easy to do because it was hard to CS with) she generally had a low gold early game and REALLY took off around mid game
unless she landed good spears early on in lane
so now we bring her into the jungle in 5.1.. and we dont change her in any way other than letting per proc her passive on jungle camps (this allowed her to clear.
the difference this bad is... nid's power spike was based around having a laner and have low gold early..
wjat they did.. was they gave her a MASSIVE increase in gold.. rhew fastest clear in the game.. and she would get crazy far ahead.
so they nerfed her.. but this wasn't the rework team who did work to make her give her an amazing rework... these were the moronic balance team who cant do shit properly once than one patch a year.
so in the process of "nerfing" her jungle.. they actually barely hurt it at all and completely GUT her laning.. FORCING her into the jungle
and once nid winrate in the other roles dropped below 30%, the sites stopped tracking it. ( at last one ones that existed back them)
this is why nid's traps are currently 100% worthless for anything other than trying top not facecheck bushes and trying to give a 1 second warning if someone in trying to invade you
to compare her 3 forms of traps
pre rework it was 80 base damage and .4 ap ratio it also cut armor and MR by 20-40% in a 400 range aoe
gave u full ward vision when placed and gave true sight
AFTER her rework (4.10)
they removed the aoe... and they cut the damage to 20
they also removed the true sight and they cut the mana cut by a bit and cut the cooldown by a bit
and they completely removed the % armor and magic pen
what they added was an 8% max hp damage that gained 1% per 50 AP (aka a .2 damage ratio)
and becuase its max hp damage
#they capped this at 200 vs monsters
this was done by the rework team..
but when the BALANCE team said "traps deal too much damage" vs monsters.
no naturally you would expect them to idk...
#LOWER THE FUCKING DAMAGE CAP ON MONSTERS
but no riots "balance" team says
lets completely removed the % hp damage
and they increased her damage from 20 to 40 base damage. and the AP ratio from .02 to .20%
and they changed they also nerfed it even more by hitting the vision on placement and the range it would proc your passive
keep in mid that when u compare this to her PRE-rework traps
they deal HALF the damage.. have HALF the ratio
dont do aoe
dont give true sight (this was later added back to her passive years later)
don't even proc passive (or give vision) unless the unit is within 1400 units down from 5500 (btw a max spear travels 1600 units) so they need to be VERY close no lon
have the vision on placement radius reduced from around 1200 to 400
and thats why her traps are currently the weakest damaging skill in the entire game.. meanwhile they add % max hp damage to a shit tone of other stuff
but a traps which takes TWO SECOND to even arm after u place it.. gets to deal 40 base damage with a .2 ap ratio does CC the enemy or even reveal them if their not already on the same screen as her.
all riot needed to do was LOWER the cap from 200 to 40..
THATS IT!!
YOUR REWORK TEAM ALREADY IMPLEMENTED A CAP VS MONSTERS.
this was ALSO the change that kicked her out of lanes. ( that dropped the lanes below 30%)
later still the made it completely impossible for nid to lane by removing her pounce reset until lvl 16
and increasing the cooldown from 5 seconds to 6 (along with every other kitty skill)
and TECHNIALLY its IS reduced from 6 seconds to 4 second.
but.. i dont really consider lower the cooldown from 6 seconds to 4 seconds when its an ESCAPE tool that moves u 400 units away..