Diana hasent been touched for seasons

Moonfall Saber··11 votes·862 views

Passive: (reworked) pale crusade: hitting an enemy champion or large monster with an ability gives Diana a shield equal to 20% bonus health + 60% AP

Cresent strike : -10% AP scaling and cooldown lowered at early levels

W: (reworked) Strength of the Lunari : Passive : Diana gains 10/20/30/40/50% attack speed and her auto attacks deal 10/20.30/40/50 +60% AP bonus magic damage.

Active: for 6 seconds passive is doubled. Passive lost while on cooldown

Moonfall : (added effect) basic attacks on enemy champions or large monster lower the cooldown by 1

R: (changed)** rather than point and click**, now dives to location instead, dealing AOE damage on impact. (Range is short, however increased when moving towards targets affected by moonlight) New! (Available pre level 6 however it deals 0 damage)

22 Comments

OurLestrade8 votes

Anything that shifts her into a genuine AP fighter instead of this weird full on glass cannon burster state will make my appendage rise. She has so much potential.

Moonfall Saber1 votes

So much potential to be like that he coolest champion in the game. They just don't do anything with her :(

XeroKimo3 votes

I'd still perfer if she was shifted towards an assassin, I love that playstyle so much more than the diver/fighter kind of style, I mean when she was released, she was pretty much considered Akali 2.0, now both of them are kinda in the meh side

Moonfall Saber1 votes

I think one of the main things that I hate about her is that she is Akali 2.0. If she was shifted towards a diver/fighter that she was intended to be then there would be more of a distinction between her and Akali who was meant to be an assassin.

TeemoXNidalee2 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=GKIK7HY9,comment-id=,timestamp=2017-05-25T11:43:13.506+0000) W: (reworked) strength of the lunari : Passive : diana gains 10/20/30/40/50% attack speed and her auto attacks deal 10/20.30/40/50 +60% AP bonus magic damage.

Active: for 6 seconds** passive is doubled**. Passive lost while on cooldown

XDDDD

But I like this, would be more balanced than Ahri Fiora Orianna

69944531DEL12 votes

Take notes, Riot.

Darksun Dragoon2 votes

It seems strange coming out of nowhere, but looking at these... I like it.

Rozair1 votes

I actually really like this idea as a Diana main myself. I feel as if she was made more into a bruiser than an assassin she would be in a much better state.

Pater Gascoigne1 votes

Is that so ( ͡° ͜ʖ ͡°)

ananke1 votes

I like it.

paisy1 votes

Didn't her E range increase

Moonfall Saber1 votes

No they just increased the range at which enemies are pulled in which turned out to be a nerf

HeavyHoplite1 votes

Is this an actual change or something you want to happen to Diana? You don't state which and it is confusing. I do think they are pretty neat changes though.

Moonfall Saber1 votes

I would really like if riot would consider looking at this change because I love Diana and her current state frustrates me because she has no many possibilities with such deep lore.

Cosmic Warper1 votes

The changes are nice overall. Would also be nice if her W active made her auto attacks AoE like her current passive. I don't want her current passive auto animation and VFX to go away because it looks so cool.

But yeah, anything that makes diana a fighter over an assassin is a plus in my book. I would play her all the time if she was a real fighter.

Moonfall Saber1 votes

Your right I forgot about the current passive animation and I wouldnt want that to go away either [zombie-nunu-tears]

SirLapse1 votes

I don't agree on the ultimate change, it'd feel better if it was her E instead. Everything else seems to line up with Rod of Ages first item, which she is liking right now regardless. I'm all for rewarding her building like a fighter.

Can't agree too much on the W interaction because it'd be doing too much. Would definitely shift her top lane or jungle, and if her base values have said anything, that's how she got to mid lane in the first place.

Moonfall Saber1 votes

The W change would make her an actual AP fighter how would it be doing too much? Since when is auto attacking as a bruiser OP? Also why dont you like the ultimate change? This would be giving her a dive at level 1 and up until level 6 would do no damage at all.

SirLapse1 votes

First of all, I want to emphasize that your numbers don't line up with how Riot balances the game. No passive in the game if it gives a shield or damage has literally 0 base scaling, because that's the same as not having a passive. Wukong is one of the best examples of a useless passive that has very low impact on the game until later in when he is actually fighting and using ultimate. No base stat changes on Diana from your suggestion, meaning she'd be garbage with the kit suggested and do next to no damage and still have mana issues if mana costs are kept the same.

That being said, her W and the emphasis on it giving attack speed AND damage is no different from Azir's W. Riot would automatically have to balance her based on those values and she'd be the melee version of Kayle essentially in terms of aggressive trading and pushing. This is if it's allowed to lane. In terms of jungle, it'd be no different from Yi at all, essentially making her lose an identity because you want to fit her into this "class."

As for the ultimate being available at lv1, only current Diana cares if she can gap close sooner since she has a lot of setup options via 3 attack passive, W point-blank AoE that is usually casted right before going in, and reset potential on Q. You're removing all of that and creating a Diana essentially that only wants to go in and AA all day. We have other champions in the game like Akali who patiently wait for their next to no damage gap closer at lv6. Regardless, this new kit removes every ounce of skill you could've had on Diana except for Q>R. Setting up her passive and knowing when to properly burst with W is how she plays right now, and that's how everyone has played her since she first entered the meta.

She's certainly not doing well in this meta but the thing holding her back is her garbage mana pool and overly high costs. Most Diana's are running triple Doran's to not run dry of MP. She'd be using Gunblade/Lich Bane if she didn't have that weakness. No reason to just outright rework her.

Fuzzygonads1 votes

Disagree with wuju style for Diana. Considering the kit that the guy gave her she would need her W to do any damage at all. Basically the whole kit revolves around AA's which is what we want for Diana.

Targon1 votes

If somehow Riot could change Diana so that she's playable as BOTH an AP fighter and assassin, I'd be very happy. I really enjoy playing Diana at the moment - especially as an assassin, so I'd hate to lose her high burst anti-assassin play-style. I usually build her item 3102 item 3157 item 3100 item 3089 item 3135, and I find it very satisfying getting a lead and then being able to one-shot supermobile squishies that are otherwise difficult to catch (e.g. Ezreal, Lucian, Leblanc, etc...).

I'd also love to play Diana as an AP fighter. I love when you can play champions in multiple roles with decent success. I think the difficulty is that AP fighters don't really have a place in the game at the moment, and there isn't really much itemization to support an AP fighters since poke mages, burst mages, AP assassins, etc.. share a very narrow item pool (with a few exceptions).

Moonfall Saber1 votes

I think ap itemization in general needs work

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