Hexdrinker idea
:
Killing a unit grants AD and MR but you have to build it into
to get the shield like
.
Because there's no way to win a duel as an AP against an AD with
+ nullifying orb +
.
:
Killing a unit grants AD and MR but you have to build it into
to get the shield like
.
Because there's no way to win a duel as an AP against an AD with
+ nullifying orb +
.
I support this idea!
It wouldn't be worth buying it, because
isn't an item you rush. You usually only get hexdrinker, and upgrade it late game for the extra-ad. And at this point, everyone deals enough damage to by-pass the shield. Tbh I don't know how to balance hexdrinker, matter of number, it would be either useless or too strong
Hexdrinker isn't broken. Stop asking for nerfs to a balanced item.