Camille Needs Kit Changes & Numbers Buffed

Kivolan··1 votes·1,345 views

You've created another Ekko. Congratulations.

Let me help you out here:

W:

She already has a dash, a movement speed buff and a shorter dash / ult that completely imprisons the target... And this skill already does % health damage AND heals Camille. Does she really need a slow tacked on to this? If so, does it really need to be 90%?

E:

"Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to)."

...Why was this needed? If it's what's assumed, why not just keep it that way? The ability is fresh and new before this random secondary part, which thematically makes no sense, and you even acknowledged that fact. It's a dash. With a stun. Remove her ability to jump over walls.

R:

For how much you like to talk about counter play, this thing is a total mess. Let's start with the basics: it doesn't need a 4 second duration. If anything, 1 / 1.5 / 2 seconds. That's it, at most, for a skill that prevents escape by any means. 4 seconds at rank one is absolutely ridiculous. You cannot possibly expect many of the champions in this game to be able to do much to react in that time frame. Cooldowns exist on skills, and for most champs they are pretty damn high early on. It's wonderful sitting there so I can be a punching bag for an eternity. Think about it this way: people joke about reporting them for being AFK, and that is a full second less at max rank.

If you would like to add counterplay to it, flip what it does: keeps other enemies from entering the zone, but still allows the targeted champion to get out. Would this make it a better Xin Zhao ult? Absolutely, but let's be real, Camille's current ult is a Jarvan ult on steroids.

tl;dr: Riot is apparently incapable of releasing new champions that don't have sixteen passives tacked on to each skill. Camille desperately needs counterplay to her kit and numbers buffs to compensate.

7 Comments

Eedat1 votes

Why on earth does she need numbers buffs again?

Kivolan1 votes

{quoted}

Why on earth does she need numbers buffs again?

Because removing a lot of these things from her kit would, honestly, likely make her feel slightly underwhelming. I'm never in favor of gutting champions, but changes like these do need some compensation.

I'm not saying like 50 or 100 more damage per skill, more like 10 - 20.

Anags1 votes

She needs toned down so she isn't banned constantly and people can actually get games on her. Right now people can hardly play her.

If she ends up being weak after a whole they can make more changes. She has way too many strengths right now.

Big Lincoln1 votes

make Q not turn on-hit effects like sheen into true damage

make R disappear when she dies

and i wouldn't have a problem with camille

Kivolan1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=GGPghqtz,comment-id=0001,timestamp=2017-01-22T04:28:37.700+0000)

make Q not turn on-hit effects like sheen into true damage

make R disappear when she dies

and i wouldn't have a problem with camille

"Kill the champion before they kill you" isn't counterplay, though.

Big Lincoln1 votes

yes it is

if I kill camille under turret I should not be guaranteed to die just because she pressed R on me

Kivolan1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=GGPghqtz,comment-id=000100000000,timestamp=2017-01-22T04:35:28.583+0000)

yes it is

if I kill camille under turret I should not be guaranteed to die just because she pressed R on me

She shouldn't be able to R you anywhere and lock you in. It's a ridiculous mechanic.

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