So is nothing being done about the tank meta in competitive?

Anime Fizz··5 votes·1,265 views

Msi finals : 5~6 tanks per game, tank mid tank top and tank jg with sometimes tank support, cho sion galio ornn in every game if not banned, and ppl wonder why assassins are shit tier in competitive (and bruisers, and every class that isnt tank/adc/support)

I cant be the only one who thinks this is a boring as shit to watch, like thank god tanks are so boring that ppl dont play them more often in solo q, even tho they are played a lot in diamond and above, specially if you main bruisers top lane as theres nothing you can do as a bruiser vs a ornn or cho, who just crushes you in lane and then outscales you, or sion who just spams waveclear until he has 5k health.

I think its time to shelve tanks for a season to see how competitive (and high elo solo q for a smaller extent) would look like, its been so long that tanks werent a priority pick in atleast 2 or 3 positions out of 5 that ive forgotten how it was.

7 Comments

redniwediS6 votes

Here's the real question, are the tanks being picked because they are strong, or because their role is required in order to control/prevent something else?

A tank meta only happens when tanks are actually strong, which normally means pretty much any tank can be played in a competitive way. If there is only a small number of specific tanks being played it is not a tank meta, it is another meta where these particular tanks thrive because of what they can do.

Monkey With Guns2 votes

They are doing something. They're nerfing adc's early and mid game and making the tanks even stronger.

Anime Fizz2 votes

{quoted}

They are doing something. They're nerfing adc's early and mid game and making the tanks even stronger.

They think if they nerf adcs ppl are gonna play bruisers or assassins in competitive again?

LOL, they are gonna pick tanks even harder as adcs are the only thing that can kill them after laning phase.

Monkey With Guns1 votes

LOL, they are gonna pick tanks even harder as adcs are the only thing that can kill them after laning phase.

That's exactly what i'm getting at

Colton1471 votes

Ornn is an automatic loss - both in Solo Queue and Competitive.

He is back to being as bad as when he was at 39% win rate on release.

woodvsmurph1 votes

It's nothing to do with bruisers being unable to beat tanks toplane. It has everything to do with the fact that except a very VERY few champs who can splitpush and be a true threat doing so after laning phase, everything comes down to teamfights. And currently bruiser and fighter damage largely is insignificant compared to the loss of durability and peel or engage for your team that a tank offers. Which is due largely to the inflated value of adc's... which increases the value of everything used to stop or snowball adc's. Which would be things like tanks and roaming midlane mages. Hence why a mediocre mid like taliyah has been top tier pick for so long now. Not because she is amazing compared to other mids... but because she can roam bot better than most and put her adc far ahead. Same reason we see the boring sion mid or karma that goes banner and full support after that.

We don't need to nerf tanks... we need to decrease the power of adc and the effectiveness of peeling (in some cases; not all). They're in an ok spot early/mid, but their scaling is far too high and the upcoming changes - while they DELAY that power spike - only make their late game arguably stronger than it is now.

ProfDrDeath1 votes

Yes, there is something being done about the tank meta in competitive. They are, in fact, attacking the causes of the problem along multiple avenues.

First part of the tank dominance in competitive lies in the current strength of hyperscaling ADCs and weakness of laning ADCs. This strength is based on a multifaceted issue:

  • Last Whisper is comparatively weak since the reduction of the ArPen in mid-S7, making Armor more effective against ADCs and favoring ADCs with non-physical damage - Kog'Maw, Varus, Kai'Sa. At the same time, this puts a hard limit on the bully ADCs, who are mostly physical damage-based. This will be fixed with changing LW back to total ArPen in 8.11
  • Second, three crit items is the strongest ADC build currently, by being both cheap and reasonably powerful on its steps. However, lane bullies suffer from the fact that they need to build a Zeal Upgrade after Essence Reaver to reach full efficiency of the item - and if you already have two non-IE crit items, Infinity Edge is the single biggest force multiplier there is - even if your playstyle would demand a different item (like the aforementioned LW). Fixed by making IE only a crit chance amplifier, Zeal items more expensive, and Essence Reaver non-crit dependant.
  • Finally, the full crit build makes an ADC strong enough in damage output to be the team's major damage source. This deprioritizes damage for other positions, and puts more emphasis on tool to keep the team's major damage source alive - i.e., tanky/supporty picks like Galio, Karma, mid Sion and reliable point&click lockdown like Malzahar and Skarner. RNG's comps at MSI are a perfect example for that.
  • Also, before someone says Ezreal: That little sucker is pretty OP right now with the double Tear build - an example of the law of unintended consquences in action. His Q's AP ratio was buffed to 40% all the way back in 4.4 - and with the recent changes to Seraph's (more mana and 20% CdR), it became a better item for the damage and frequency of Ez's Q spam than an actual AD item. These things are mostly addressed by 8.11 (except Ezreal). This will have a massive impact on the meta in Summer season, and I would not be surprised to see ADC-focused teams suffer as a consequence.

Second part is, again, linked to the Last Whisper changes. With the new (or way old, depending on perspective), most AD-based picks will have a lot stronger splitpush, not only against tanks but also against each other. Furthermore, there are a few changes to non-Marksmen AD items in the works for 8.12 - Sterak's AD counting as bonus AD (Riven Illaoi MonkeyKing Darius Renekton are just happy to see you). Atma's making its triumphant return (Illaoi Darius Sion Hecarim ). Spear of Shojin is introduced and gives the squishier ADs some survivability (and will almost certainly not be tuned correctly on release).

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