ADC player complain because riot only takes from them.
All riot has done in the past few years is strip things from adc player.
QSS - it used to remove zed marks, fizz fishes, leblanc marks. it was a really good defensive option.
ninja tabi - it was a good item for an adc to take to stop from being popped, until it was nerfed into the dirt.
armor in general - lethality became a thing, and now building a armor item means nothing
blade of the ruined king - used to steal 10% max hp, now its 100 hp flat and doesn't steal it
supports - protection supports can no longer really do their job
crowd control - very few adc have a good cc anymore that isn't tied to their ultimate, and very few have even that, so qss just cuts that out
targons quest - yeah, adc's started taking support items because they need defensive items so badly
knights vow - doesn't really work anymore because all the champs that used it just cant stop enough
infinity edge - used to be a core item that increased damage immensely. theeeeeeeen riot happened
crit items - used to be a cheap way to get a little boost to keep up if you got too far behind. now they are too expensive ( note these items arent really core items, and they cost as much as a duskblade which is core )
vision nerfs - this one was really bad. like REALLY bad. vision being less prevalent and much easier to remove equated to the don't leave lane, don't push and don't draw any attention to yourself meta we are in now.
fleet footwork - nerfed to be nearly unusable by ranged champs.
Melee only passives - there is literally only one passive in the game that is ranged only, and its runnan's Sterik's gage used to be a defensive option adc's took. then riot just took it away from them
Mikaels - This one is little known, but it used to heal and break cc. nope. now it just breaks cc and no one builds it ever
ardent censor - had its onhit damage gutted and its life steal passive removed entirely
guardian angel - it was tuned to be a more offensive item WHICH DEFEATS THE WHOLE POINT OF THE ITEM
blade of avarice - was removed and got brawlers glove only, it was removes due to it being able to increase gold generation for lategame chars
the rune changes - the removal of the ability to get early resistances and even lifesteal really hurt the role
now lets see what riot gave adcs defensively
phantom dancer - reduces damage of the last target attacked by 12%?
deaths dance - used more by bruisers than anything
adc reworks - they were strong, for the time they were useable. now the only one that really works is mf, and thats because she wasnt hit too hard by the crit stat being gutted.
Thats really about it.....
i understand the role is suppose to be a "glass cannon, high dps character" but in their current state, they dont dish out the damage needed to be worth it. i mean why pick jinx, who is known for her late game when you can grab irelia and do the same damage earlier, in less time and with less counterplay? why play kog maw, when you can grab yi and do his job better while still having some bulk?
You cant even just sit back and farm til your power spikes because zed/talon/wukong and just 100-0 you under turret at level 3.
If absolutely anything give us old qss back. its currently okay for it to make control mages entirely irrelevant but was nerfed because it made assassins slightly less viable?
