just give garen more spins for building attack speed.
would solve two problems of his.
1.) crit items would stay good on him after the rework, even when he cant avoid getting crit without attack speed
2.) attack speed items like
become more efficient, and he remains a threat even with his spin on cooldown
edit.: 3) precision would become a more viable primary (or seconday) rune path as an alternative to resolve (sorcery), with less wasted stats.
behold my amazing paint skills.
riot recently said that one of their set goals is to add additional build options and ratios to champion kits. obviously, adding AP scalings to garen doesnt make much sense in light of his lore. but adding additional spins for building bonus attack speed would make a lot of sense considering the already existing crit scaling on his abilities.
when building like him. but youre also sacrificing health and defense for the
slots, which can be risky on a slower champion. if you build like a melee carry, you should be able to deal damage like a melee carry.
redundant on Garen as his spin's will break his opponents armor
on garen, then the flat ad value would increase his spin damage through its ad scaling.
on him, then the spin damage would increase the same through extra spins, and crits instead. its the same effect.
work with that? imo he would just proc it centered on his character, in the direction he moves.
that dont provide cooldown reduction.
. hence why there are a couple attack speed builds for him, and why he likes building
tends to build
builds triforce and mostly auto attacks in addition to his ghoul damage
are practically built around attack speed.
mains were already excited about the new keystone, because it would mean getting his 3 q hits off very fast.