Riot, Nautilus can't clear the jungle anymore. He is less than 1% play rate because he sucks

PapaGreg21··55 votes·2,411 views

He was at a 50% win rate and his mana costs were increased for some bizarre reason and now he can't even get to his 4th camp on his first clear without going oom (unless you start blue buff). This is getting incredibly tiresome after playing this game for years as somebody that enjoys the tank role, I see the same champs getting dumpstered over and over again as soon as they become somewhat playable because heaven forbid somebody can actually CC Lee Sin, Ekko and Yasuo and their incredibly bloated and overpowered kits and provide some form of peel. Nautilus already does so little damage that ADC's are happy when he's around because he's a big fat barrel of lifesteal to heal up after a fight. He already moves about the same speed as Rammus with his fun new 400% self inflicted slow on his W.

Either revert the changes from 2 years ago and put offensive power back into his shield or give him bonus damage on jungle camps. This is ridiculous that I even have to write this into the boards because the balance team should have recognized this immediately on the PBE.

-Salty player that likes Nautilus

29 Comments

Jorencice13 votes

Man and here I thought my full AP amumu being able to do 2 camps was good.

God of Seas1 votes

Man i thought that my hecarim being able to do red and borderline blue immediately after was good.

EndlessSorcerer1 votes

Try killing Raptors -> Red Buff. Afterwards, back for Hunter's Potion and resume your normal clear from the other half of the jungle.

God of Seas1 votes

That sounds completely time wasting. I'll give it a try but i think red-blue-full clear-crubs-gank-back is the best pathing.

PapaGreg211 votes

Lol

Jorencice1 votes

Hey I'm serious.

You can only do blue then wolves and you've used all 3 potions and have to back.

But that's made up for the absolute destructive ganks full AP amumu can do.

He can also clear camps faster than anyone mid/late game.

GG 15% max health damage a second In addition to a 500 damage aoe spell on a 3 second cd.

And the great thing is I can still 100-0 marksman even if they build deaths dance/ phantom dancer.

Course it means your team is down a tank.

Tails90166 votes

I main him top and max w: Freelo I am totally not in bronze

zxinferxz5 votes

{quoted} Either revert the changes from 2 years ago and put offensive power back into his shield or give him bonus damage on jungle camps. This is ridiculous that I even have to write this into the boards because the balance team should have recognized this immediately on the PBE.

What made you think the balance team plays tanks? Tank in 2k17 LUL

SweedishGunner1 votes

Honestly tanks as a class right now are really odd. Some are completely broken (e.g Zac) and some are really sucky (e.g Naut).

Rocnation985 votes

They increased his mana costs because of the triple dorans build that let him endlessly shove wave with his E. BUT, since they nerfed Doran's ring, Theres no reason not to buff his mana costs again.

Anhartamin3 votes

[deleted]

Dale Wardark6 votes

{quoted}

Cause nautilus with his point and click cc is fun to play against :) I'm glad they gutted that brainless trash

Even with 40 percent cdr his ult has a pretty long CD. His hook is basically a worse version of Thresh's hook, save for the fact that it can be used as an escape tool. His E has a pretty short range, basically requiring you to stand on top of the enemy while you activate it so they can't walk away.

Anhartamin3 votes

[deleted]

Dale Wardark4 votes

{quoted}

Using his e is so hard on top lane where basically everyone is melee :)

If he was so bad why was he one of the most played top laners in pro play?

Pro play is not a good gage for how things work in normal Q and Ranked Q where 80 percent of league's population lies. Nautilus is great when you have a team to follow with. Even building some AP into him his damage is pretty low, requiring you to have a team behind you.

Aracite3 votes

Every time any sort of even remotely tanky jungler comes out, the LCS INSTANTLY tries to slam it into boring support role, and then the champion progressively gets their damage nerfed over and over again because they're doing too much damage for a support, resulting in the junglers who enjoyed playing that champion getting royally screwed over.

It's so fucking annoying.

Evewynn2 votes

Except Naut wasn't designed as a jungler, people just started using him that way. He was suppose to be a top champ until people people started using him everywhere but top.

PB4UAME1 votes

Not true either. He was designed just as a tank-- this was before RIOT officially designed champions around a role or lane. He was intended both to top lane and to jungle from release, and was originally used in the vast majority of cases as a jungler for the first several months following his release.

Sohleks3 votes

Make Naut jungle again

Doodlzzz2 votes

try building item 3070 on Naut i've tried it and it works great.

Nymzo2 votes

He's the perfect support champion to counter those 2 Lucian MasterYi

GameBurst1 votes

I couldnt help but laugh at this post, #1 Riot has made it clear Nautilus is a top laner and they have no intention of making him more viable jungle #2 the mana nerfs were for TOP lane Nautilus because during the courage of the colossus meta he was one the the absoloute best top laners you could pick. #3 the tank role is not ment to bring damage Riot has had a difficult time balancing this enough as it is, tanks are meant to bring utility so the fact your complaining about not doing damage only suggests to me your uninformed about the use of your role. Finally my last point #4 the second half of this post can only lead me to believe your just a bad player because Nautilus brings an insane amount of CC to the table if your having trouble with divers like Ekko Lee and adc's just using you to lifesteal off of your 100% doing something incorrect because you can easily lock down a target long enough to have your team kill them and even by yourself Nautilus does a questionable amount of damage for a full tank.

BoilTheOil1 votes

they should just nerf the jungle its too hard to clear unless your the top notch junglers in the game Graves Gragas Elise Zac

SwiftKitten881 votes

http://www.leagueofgraphs.com/champions/stats/nautilus/all

5.2% play rate 48% win rate

there are SIXTY champions who play rate is less than him

http://www.leagueofgraphs.com/champions/stats/all/by-popularity-desc

i fail to see the issue

i dont play Nautilus i dont pretend to know much about him.

but the statistics you're posting are WRONG...

PB4UAME1 votes

Tanks by nature of being picked alone, improve team comps. As such the average tank has a slightly inflated winrate, so seeing one a standard deviation below the champion average is actually a huge flag that their relative powerlevel is much lower than it should be.

Also, you're sorting by the entire population. Look at the stats for plat+

SwiftKitten881 votes

{quoted}

Also, you're sorting by the entire population. Look at the stats for plat+

why would i choose to ignore 92% of the data?

PB4UAME1 votes

RIOT balances around LCS primarily, and again around Plat+ and into diamond they care a bit, with minor considerations for the lower Elos.

Colgate Gator1 votes

I really miss playing Nautilus (effectively) in the jungle.

I remember the days when bringing him to top lane was because I was feeling cheeky, let alone bringing him to Support became they picked Tresh and I was like "He has a hook and CC...what if?"

Now it's the other way around, Jungle Naut is just a cheeky pick.

Sharkiii1 votes

I played nautilus in the jungle long time ago, attack speed, and max W to help clear camps faster. But even then, you had to be smart. His ganks were ok, but going towards the enemy isn't always helpful (with his Q, drag yourself right into tower range lulz.) Lately though I tried him support, man.. he needs some love. Bit more attack speed, or animation speed up, cause I can't even hit someone before they auto, ability, auto me. Lower cooldowns, faster attack animation, or something.

Random idea.. Make his Q throw like Olaf's Q. But stun the opponent for X amount of time. Then if he picks it up before cooldown timer, it reduces it. Would make for like, oh shit! Giant ass anchor coming towards you. I dunno.. but I'll just go Leona if I want to have a tank support, cause damn he needs some love.

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