@ricklessabandon: The Aatrox changes on PBE are gutting him
I originally posted this in another thread, TL;DR at bottom.
Pros:
- Only [E] costs health now, and it doesn't scale.
- [E] had its base stats averaged out.
- [Q] scaling buffed.
Cons:
- Removed the 30 - 55% passive attack speed.
- [W] damage nerfed.
- [E] scaling practically nerfed. (Guinsoo's)
Blood Well:
- You no longer have to spend health to fill it.
- It takes a [Q] > [E] and 3 [W] damage procs to fill it. (9 basic attacks, 6 with Guinsoo's)
- This is arguably less requirements to reach full blood well.
- The loss of the passive attack speed is a huge detriment considering how long it still takes to fill.
This is a huge nerf to Aatrox's jungle clear speed, while a minor buff to his team-fighting.
Blood Thirst:
- 600 missing HP covers the 30 loss in healing compared to when it was originally tripled when below half health.
- For every 1 bonus AD, you need another 15 missing health.
- The average Aatrox build has at least 100 bonus AD, so you would need at least 4200 health for the missing health bonus to achieve the same effectiveness as the half-health checkpoint bonus.
The healing now has a better foundation and is more graduated, but with Aatrox's build pattern and the lack of attack speed on tank items, it is a full-on nerf no matter how you build him.
TL;DR
This is a nerf that will hit jungle Aatrox hard, and the teamfight bonuses and null health costs will barely outweigh the losses in attack speed and scaling.
first purchase/second purchase, you can basically go only Blood Price and never go back to the Blood Thirst. That's a little err...jarring.
first. The attack speed means more healing (through lifesteal), and a faster Blood Rush proc.